I'm working off the "Divine Boon" mechanic, but the circumstance for this power is that the PCs blew up a quasi-cold related artifact. This resulted in some of their equipment being enchanted.
One PC is getting a "power" from this effect.
In terms of balance, I designed it as an Encounter power, then attached a Daily requirement. Is that a good idea, when designing an item power?
One PC is getting a "power" from this effect.
The PC in question is an Assassin, and this power is meant to help out his squishiness. I'm also debating whether to make this an implement usable power (so that the to-hit can increase), or just leave it as is.Steal Warmth
Power (Daily) Standard Action. Range 5. Con + 2 vs. Fort. 2d8+Con cold damage, and you may spend a healing surge.
In terms of balance, I designed it as an Encounter power, then attached a Daily requirement. Is that a good idea, when designing an item power?