Ok first off in regards to removing power attack I would like to avoid a 20 pager: D&D 5E - Nerfing Great Weapon Master
So I would say I can balance martial vs caster balance thru magic items (+3 sentient flame tongues that cast spells, belts of giant strength, non class restricted items that cast spells, having wands & staves not recharge, etc).
With that out of the way I was thinking of making GWM the AOE option. Also, I think SS is worthy of a feat without power attack. Your Fighting Style choice is basically like a broader 3E weapon specialization and picks when you get your +2 damage. With this proposal a hasted level 20 Fighter could get 12 attacks assuming each main action had at least one attack aimed at a second target (4+1, 4+1, 1 haste, and 1 bonus action cleave attack if at least 1 hit killed or critted) when using a heavy two handed weapon.
So I would say I can balance martial vs caster balance thru magic items (+3 sentient flame tongues that cast spells, belts of giant strength, non class restricted items that cast spells, having wands & staves not recharge, etc).
With that out of the way I was thinking of making GWM the AOE option. Also, I think SS is worthy of a feat without power attack. Your Fighting Style choice is basically like a broader 3E weapon specialization and picks when you get your +2 damage. With this proposal a hasted level 20 Fighter could get 12 attacks assuming each main action had at least one attack aimed at a second target (4+1, 4+1, 1 haste, and 1 bonus action cleave attack if at least 1 hit killed or critted) when using a heavy two handed weapon.
- Everyone may add ability mod to offhand damage when two weapon fighting (no fighting style required)
- Weapon Fighting Styles changed to +2 damage: Archery (ranged weapons), Great Weapon Fighting (melee weapons with two hands, includes longswords used two handed, etc.), Two Weapon Fighting (dual melee weapons)
- Power attack (-5 hit/+10 damage) removed from Great Weapon Master & Sharpshooter
- Great Weapon Master - also when using the attack action to melee attack with a heavy weapon may make one additional melee attack per attack action (with the same weapon) as long as it is directed at a second target, lose any benefits from Polearm Master until the start of your next turn; cannot benefit from Great Weapon Master and Polearm Master on the same turn
- Linguist - learn 6 languages instead of 3
- Weapon Master - gives proficiency with shields and all simple/martial weapons
- Now included as half feats (with +1 to any physical ability score unless otherwise noted): Charger, Defensive Duelist, Dungeon Delver, Grappler, Martial Adept, Medium Armor Master, & Savage Attacker, or Skilled (with +1 to any ability score)
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