Dandu
First Post
If the Fighter tries to pull a "You Shall Not Pass" and the Wizard simply teleports past him and continues on his merry way, I think we can say that the Fighter failed to do anything. I mean, I guess you could say the Fighter won because the Wizard did not face him in combat, but that's like saying the Communists won when MacArther bypassed their forces to make his naval landing at Inchon.Again, it is not the job of the OP to get that fighter into melee. It is the job of the PC wizard to defeat him! It does not matter if the wizard can teleport, fly, expeditiously retreat, etc. If he doesn't face and defeat the fighter, then the wizard loses and gains no xp. Perhaps then in that case the NPC fighter actually gains xp for defeating the wizard!
Grease. Web. Sleet Storm. Solid Fog. Try charging through one of those.Meh. So the wizard casts a conjuration. All he's going to do with it is A) acid spells which are easily resisted with readily available low level magic or B) cast a summon spell which takes a full round during which the wizard cannot even move! Mage-slaying fighter charges FTW.
Of the many options, I feel that throwing out a mage-slayer is the least effective. It essentially puts everyone in an arms race, which has historically lead to much dickery.]These and thousands upon thousands of other ideas should be more than enough to keep a PC wizard in check. Lets not get off the topic of a PC wizard being overpowered by RAW. I'm sure it would be a fascinating debate about the fighter and the wizard, but that's really not the point here.
Thinking about it, I personally would advocate removing overpowered spells - assuming, of course, one understand what is overpowered. (Polymorph, Solid Fog, etc, but not Fireball.)
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