WotC Baldur's Gate III Announced; Powered by D&D 5E

The developers of the Divinity: Original Sin series, Laria Studios, officially announced Baldur’s Gate III.
The new game will use the D&D 5th Edition rules as the backbone for their system and the storyline will be set directly after the events in the upcoming adventure Baldur’s Gate: Descent into Avernus. The game will be released on PC and the new Google Stadia video game streaming service. The announcement came with a teaser trailer below. More information is expected at the video game and electronics conference E3 next week.

The game isn't quite available for pre-order, but you can add it to your wishlist on Steam. The Steam listing also gives some idea of the features and gameplay options, as it lists Single Player, Multi-Player, Online Multiplayer, Local Multiplayer, Co-Op, Online Co-Op, Local Co-Op, Shared/Split Screen, and Cross-Platform Multiplayer.

The announcement follows a tease last week with an image of the stylized "III" which left the title of the game as part of the filename.

Warning: The trailer features some gruesome imagery which may not be suitable for all audiences and is definitely NSFW.

[video=youtube;OcP0WdH7rTs]https://www.youtube.com/watch?v=OcP0WdH7rTs[/video]​
 
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Darryl Mott

Darryl Mott

I actually think this is insulting to younger players. "Grown Up" game designer: "those kids today they need to level up every 10 minutes in order to not get bored (my generation was oh so superior)".

Actually, fast levelling comes from games like Diablo where there was minimal story advancement to reward players, so some other sort of candy was needed to keep players interested.

Give players of any age a sufficiently engaging story and they don't need to be fed a constant diet of loot and levels to keep them playing.

Plus, it's age stereotyping. At age 48 only two things keep my attention with a video game now: a damned good story (and graphics to accompany) or a really good mechanical/leveling system that I can figure out. Meanwhile, my son is almost 8 and he will play games primarily for the depth of their weird lore, and almost completely ignore the pavlovian level mechanics that I'm a sucker for. He will obsessively play an isometric game these days, whereas I reloaded Baldur's Gate in the Enhanced Edition and found it painfully quaint. So yeah, YMMV on these things.
 

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gyor

Legend
I almost forgotten they said in the Split screen podcast that there is aGreen Hag who makes deals, with options of interest to various different classes and races. Also multiple endings (I don't know if they are in multiple colours ;p ), but only one is canon according to WotC.
 







Converting the DnD 5e rules from tabletop to computer RPG format will provide a lot of interesting feedback to WotC for what works and what is broken, which I hope they use to improve this edition and create a better edition when that time comes.

For example I cannot imagine a video game launching with a class like the ranger and not immediately making any changes to it or not streamlining what classes get at each level (example subclasses starting at different levels across classes) or a profession/crafting system that is almost non-existent.

Anyway, I am cautiously optimistic about this since it is one of the studios atm that could make BG3 work.
 

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