Falling Icicle
Adventurer
I've never really liked the Barbarian as a class, to be honest. For one thing, barbarians are simply non-civilized people. Why should that be a class? Wouldn't a fighter, druid, ranger, shaman, or other character who was raised in the wilderness be a "barbarian"? I think that it makes much more sense to me as a background than a class. As for the raging warrior, I think that would make more sense as a theme. Here's what I'm thinking of:
Background: Barbarian
You were raised among the "uncivilized." Perhaps you were part of a nomadic tribe, or maybe you were raised among wood elves. You are at home in the wilderness. The rigid ways of city life are alien to you. You have training in the skills listed below, and you gain the indicated bonus on any check involving that skill.
Animal Handling +3
Survival +3
Tribal Lore +3
Wilderness Lore +3
You also gain the background feature called spirit guide.
Spirit Guide: You have a special connection with a primal spirit of nature, your animal totem. This is the type of animal native to your homeland that most closely matches your spirit and personality. Your spirit guide sometimes appears to you in your dreams, offering guidance and support, though it speaks to you in cryptic visions and omens. Many babarians know special rites, using intocixating substances, to invoke these visions, usually with the aid of a shaman.
Theme: Berserker
You can unleash your primal fury to gain tremendous strength and resilience. You gain the Rage feat.
Rage: You can fly into a berserker rage, granting you a +4 bonus to Strength and Constitution and immunity to charm and fear effects, and -2 penalty to AC for 1 minute. While raging, you cannot take any action that requires patience or concentration, such as casting spells. You can end the rage prematurely on your turn. You can use this ability a number of times per day equal to your Constitution modifier (minimum 1).
Background: Barbarian
You were raised among the "uncivilized." Perhaps you were part of a nomadic tribe, or maybe you were raised among wood elves. You are at home in the wilderness. The rigid ways of city life are alien to you. You have training in the skills listed below, and you gain the indicated bonus on any check involving that skill.
Animal Handling +3
Survival +3
Tribal Lore +3
Wilderness Lore +3
You also gain the background feature called spirit guide.
Spirit Guide: You have a special connection with a primal spirit of nature, your animal totem. This is the type of animal native to your homeland that most closely matches your spirit and personality. Your spirit guide sometimes appears to you in your dreams, offering guidance and support, though it speaks to you in cryptic visions and omens. Many babarians know special rites, using intocixating substances, to invoke these visions, usually with the aid of a shaman.
Theme: Berserker
You can unleash your primal fury to gain tremendous strength and resilience. You gain the Rage feat.
Rage: You can fly into a berserker rage, granting you a +4 bonus to Strength and Constitution and immunity to charm and fear effects, and -2 penalty to AC for 1 minute. While raging, you cannot take any action that requires patience or concentration, such as casting spells. You can end the rage prematurely on your turn. You can use this ability a number of times per day equal to your Constitution modifier (minimum 1).