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Barbarian/Cleric character viable?

For a long campaign: I'd suggest 16 levels of cleric and 4 levels of barbarian. The extra rage feat from the MotW book makes barbarian levels a bit redundant in 3.0 unless you want to focus on barbarian alone. 4 Levels of barbarian will give you a +16 AB at 20th level to allow four base attacks at epic levels.
 

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Darklone said:
Johoo. Bbn1/ClericX.

Choose your domains wisely. Travel rocks for the antigrapple protections and many other nice spells.
What anti-grapple stuff does Travel have? The granted power only works against magical effects that impede movement.
 

In 3.5, Druids aren't bound by weapon restrictions. So a druid can use a Great Axe and not lose spellcasting.

Carnifex said:
I want cleric over druid because this is a 3e game - so a druid can't run around with a two-handed axe like a bard/cleric can :D And I've got this mental image of a hulking lizardman covered in charms and totems and wielding a huge, primitive axe :)
 


So, character gen has happened, and the barb's stats (after racial mods of +2 Wis and -2 Int) are:

Str 16
Dex 11
Con 13
Int 10
Wis 18
Cha 10

My main question now is, what should I put my feat in? The main choices glaring at me seemed to be Weapon Focus or Power Attack, any others people can advise me on?
 

I'd say the feats you want to take would be Extra Rage, Weapon Focus, Power Attack, Cleave, and maybe Great Cleave.

On the other hand you could focus more on the Cleric and only get Extra Rage, getting various feats to invrease your spellcasting (Spell Focus, Metamagic, ect.)
 

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