Chocolategravy
First Post
One of several reasons we use a homebrew initiative system that is not cyclic: Precisely so situations of that nature aren't remotely so predictable. (And in fact, a few games ago we had our first PC death, and it happened in part because of the initiative system. The bard didn't get a chance to heal the rogue before it was too late; on a cyclic system, he would have. And yes, this is a feature, not a bug. )
You can't have deadly fights with random initiative as it is a way of randomly making fights harder and will too often turn a deadly fight into a TPK. Without a mechanic like Savage World's benny system to soak hits when team monster goes back to back it's very easy to butcher a D&D party where many PCs can already go from full health to dead in 1 crit.