Just gaining proficiency doesn't work so well, because there are other ways to gain proficiency, such as starting out in a different class.What if you just switched it from subbing Con/AC bonus into a Dex save (which berserker is not proficient in), to actually being a Con saving throw (gaining proficiency), or saying that you get your proficiency bonus on the subbed saving throw?
You could make it the equivalent of the first half of the Monk's Diamond Soul ability - you are proficient with all saving throws.When I commented on this yesterday I thought Preternatural Agility was no damage on a save & full damage on a fail making Enhanced vitality a pretty good deal for those who expect to fail. That assumption was in error & I see the problem. With EV it doesn't matter how good it might make you at the save, that save is going to be the same as a fail with PE at best & dex save for none effects are so rare it's still basically going to always be worse than a success.
- If EV applied to more saves it would be better. Not just all dex saves but something paladin/herald-like all saves or maybe dex & wis saves. That kind of change would make the choice one that involves some thought
- If PE were full damage on fail no damage on save the choice would involve some thought. Right now there is only a choice if you misunderstand what PE does compared to EV.
I think that's taking it a bit far. I think if it was as simple as "you can use your con save on dex saves", I think that's pretty solid. I don't need the abilities to be strictly equal, just as long as both would come up often enough to be useful.You could make it the equivalent of the first half of the Monk's Diamond Soul ability - you are proficient with all saving throws.
They dont need to be equal yea, but it's a problem when one at it's best is equivalent to the other at its worstI think that's taking it a bit far. I think if it was as simple as "you can use your con save on dex saves", I think that's pretty solid. I don't need the abilities to be strictly equal, just as long as both would come up often enough to be useful.
While Dex for half are the most common form of dex saves, there are still a number of straight up dex saves that PA wouldn't apply to, and that could give EV a reasonable niche.
Sure, hence the idea of making it apply to all dex saves.They dont need to be equal yea, but it's a problem when one at it's best is equivalent to the other at its worst
There are very few DeX for none aside for a few cantrips thoughSure, hence the idea of making it apply to all dex saves.
So now on Dex for half, PA is strictly better. And in dex without half, EV is strictly better. Balance!
Enhanced Vitality
Choose Intelligence, Wisdom, or Charisma. When you make the chosen saving throw against an effect that deals half damage on a success, you can choose to instead make a Constitution saving throw.