I still play some 3.5e so I think I can do a quick comparison of "standard magic items" to see how 4e compares...
My 3.5e characters somehow seem to end up with the following items fairly regularly:
- pearls of power
- rods of metamagic
- rings of protection
- +X weapons
- rings of spell storing...
- wand of cure light wounds
I've only made one 4e character but comparing him with my play group, and with what I read on these boards, there sure seems to be a patter in 4e too:
- iron armbands of power (melee)
- cloak of distortion
- gauntlets of blood
- bracers of archery (ranged)
- neck item (for defense bonuses)
I can't say I see a tremendous difference in the commonality of certain magic items. If anything I'd say 3.5 has a much larger selection of "required standard magic items" that you would probably get laughed at in an RPGA game if you didn't have them. ("What, you don't have a pearl of power? What the heck is wrong with you?")
I happen to currently have a 9th level 4e ranger and a 10th level 3.5e ranger. I enjoy playing them both, but the 3.5e ranger makes tons more "sense" to me than the 4e version.
Both of them are melee/ranged mix builds. But the 3.5e ranger is much more flexible due to spells he can choose. If I feel a need to really specialize on bow, I can memorize one spell multiple times, put it in my ring of spell storing a couple more times, and use my pearl of power to recast it even more times. So once I pick a particular "best option" for my 3.5e ranger, I can use that approach six or seven times a day, and that approach can be a devastatingly damaging attack. If I want to do melee instead, I pick different spells but the end result is the same. If I want to do both, I mix them up.
This makes sense to me. In 4e I have this one really great ninth level daily power and I can use it exactly once per day. No matter what else I do, I can only do it once. I have another less powerful daily power that I can do as well, but it's not nearly as good. And then I've got other powers that I had to pick because I couldn't pick the same power more than once. The end result is that in 4e I don't have a "main tactic" that I use repeatedly, I have to use a series of different tactics and try to fit them in as best I can.
And this is where magic items come in. The 4e ranger already feels very constrained in terms of his options, but one way to get more options, and thus feel less constrained, is to use magic item encounter or daily powers. But then they are again just different powers that I again sort of have to squeeze in as best as I can.
My biggest frustration so far with 4e isn't that magic items are more "standard" as much as it is that the whole character "feel" seems so much more arbitrary, limited and constrained. When I play my 3.5e ranger I feel almost like I've been set free compared to the 4e ranger. I choose my tactic, build it into a repeatable option, and then determine how to best pull it off. If it fails the first time, oh well, I can do it five or six more times. In 4e the whole encounter feels like a race to get my encounter powers used up so I don't "waste" them, and a constant question of "is this the big one? Do I dare use my big daily on this fight?"
That just seems to be totally bizarre from a roleplaying perspective. Why can't I do these things more than once? Why does picking up a new magic weapon suddenly give me a whole new power when what I really want is just to be able to do the one thing I really want to do more than once?
As much as I like 4e, I have to admit that 3.5e still feels MUCH more like I'm playing an actual somewhat "realistic" character. 4e feels like I'm playing a card game and once I play a card, it's gone until, for some bizarre reason, I rest overnight.