You could probably work some mundane communication into your performance. Nobody says you are required to stick to the words of one specific song when you "sing".2g said:Additionally it might be useful to comunicate with one's fellows every now and then.
Hypersmurf said:The other abilities don't mention concentration - Countersong, Inspire Courage, Inspire Greatness, Inspire Heroics - so these just require a standard action at the start, and then dont-get-knocked-unconscious (or paralyzed, or Silenced, or something else that will prevent people hearing you sing).
But you don't need to shut up in order to fight if you're doing one of the songs that don't require concentration (like Inspire Courage, Countersong, Inspire Greatness, or Inspire Heroics). That's the point of them not requiring concentration, so you can run around and fight as much as you want as long as you spent a standard action to initiate the effect in the first place - you don't need to spend a standard action each round to continue the effect. And then, once you stop singing - say to speak to an NPC or cast a spell - *then* the 5 (or 10, as it may be) round countdown starts.Chimera said:OTOH, if the battle is going that long, chances are that you're not doing your group any real favors by repeating "I stand over here and continue my song" every round. Shut up, pull out a weapon and help out. After all, your boost helps you too.
Maleketh said:If you have the Spell Compendium, you might be interested in the spell lingering chorus, which can be cast while performing - it automatically maintains the performance for you, freeing you up for spellcasting or even further bardic music.
Zurai said:Don't have to sing at all. Even keeping with audible performances - which isn't strictly required - you can play an instrument and still talk.
Chimera said:Mostly correct, but....
Inspire Courage, Inspire Greatness and Inspire Heroics last for 5 rounds after you stop. Given that most combats don't go more than six rounds, I've found that I just do my standard action Perform to create the effect in the first round, then I've got five rounds to move, cast other spells and fight before the effect wears off.
Alternately, however many rounds of Standard Actions first, then five after you stop.
Only if you don't sing a song with too many words per 6 seconds.Hypersmurf said:Standard action to initiate. To maintain it, you just need to make sure they can hear you; it doesn't cost an action to maintain the Inspire abilities each round.
Infiniti2000 said:Only if you don't sing a song with too many words per 6 seconds.![]()
"Speaking more than few sentences is generally beyond the limit of a free action."