'You are a coward!'
'The bard called him a coward, but that's Sir Yorick the Brave!'
'Give it a moment'
(TIME SPACE ALTERATION OCCURS)
'Oh, he's running away... like a coward....'
Yeah, that.
The Bard could have had half the powers he has now and I'd still consider it a success.
But with all those he has now, namely charms, illusions, insults, time-space-alterations, inspirations, music, wizard/cleric/warlord powers and all... wow. Major success. I am in awe of how much greatness the bard encompasses. Every power choice is a difficult decision, even moreso with the great multiclassing options.
I'd be slightly disappointed by the Paragon Paths, if anything. While Voice of the Seven is really unique, the others are simply standard. Note: standard is good, just not 4E-bard-good.
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While I'm mentioning Bard Paragon Paths: the War Chanter's action point bonus is horribly broken.
It gives an ally +Con mod to all attack and damage rolls for the next turn. Unoptimized, it's +3 attack, +3 damage, which is on par with the very powerful +4 attack granted by many action point bonuses.
However, even slightly optimized, it's +5 att/def at the start and +7 by the end. A very optimal build could theorically reach +10. And that's cumulative with that ally's +4 attack with an action point (if applicable).
And I made an intentional mistake: it's not a boost to one ally, it's a boost to all allies within 5 squares.
Oh, don't tell me about the many situations where that bonus will be wasted. Truth is, it's unbalanced if even one ally is in range, which is pretty much always. At two allies, it's totally broken and only worsens from there. With a little planning (like, say, tell the other players to keep in range), it's an encounter ender.
Compare with the Demonskin Adept's action point bonus: +3 attack to him and all allies, but +3 attack to enemies against him.
(Which is very cool, by the way.)
(By the way again, I totally did not stray off topic. All War Chanters rule because of this.)