Ruin Explorer
Legend
Ooof, that's brutal but I'm looking at both now and I agree - they'd still be behind the 1D&D Lore Bard subclass for my money.Valor Bard could literally fold in the entirety of Sword Bard and still not be OP.
Ooof, that's brutal but I'm looking at both now and I agree - they'd still be behind the 1D&D Lore Bard subclass for my money.Valor Bard could literally fold in the entirety of Sword Bard and still not be OP.
Because you have to do certain things to avoid different damage types. And while Hit Points aren't just "Meat Points" and healing isn't just physical healing, some of those two things are. Red Dragons don't have to worry about Fire Damage because they will never have to dodge/power through fire/lava, because they're literally immune. Damage types matter even if you take into account that hit points aren't always "Meat Points".If you're not taking physical damage, then why does damage type matter? And if you are, even in part, then healing heals that part, since there's no differentiation in the types of healing in so far as what they do (just how much).
I mean, dude, do you really want to have this discussion? We'd need a time machine or necromancy to get hold of Gary to ask him in detail what he meant by HP and why damage types matter, if, as he himself repeatedly indicated, HP weren't always physical damage.If you're not taking physical damage, then why does damage type matter?
In the 1e DMs Guide, Gygax describes what he means by hit points. Heh. He is the source of all of the later conflicts about how to interpret hit points.I mean, dude, do you really want to have this discussion? We'd need a time machine or necromancy to get hold of Gary to ask him in detail what he meant by HP and why damage types matter, if, as he himself repeatedly indicated, HP weren't always physical damage.
I know hit points aren't all, or even mostly, meat. I'm saying that if any part of them are, that part has to be addressed by any healing effect, since none of them distinguish healing meat from healing fatigue/spirit/what have you mechanically.I mean, dude, do you really want to have this discussion? We'd need a time machine or necromancy to get hold of Gary to ask him in detail what he meant by HP and why damage types matter, if, as he himself repeatedly indicated, HP weren't always physical damage.
That's not all correct. All bards in 5e get 2 spells in Magical Secrets at 10th again at 14th and again at 18th. Only the Lore Bard gets 2 Additional Magical Secrets at 6th. The playtest replaces this with a different ability, Cunning Inspiration which is nowhere near as potent, IMHO.I keep seeing people say this, but... this isn't quite accurate?
They didn't take away the second magical secrets from Lore Bard, they gave magical secrets to every bard. Every bard now gets two magical secrets, just like the Lore bard. Also, they have fundamentally changed how it works, which actually does make it more fitting for every bard, and not just the lore bard.
I agree with this.I know hit points aren't all, or even mostly, meat. I'm saying that if any part of them are, that part has to be addressed by any healing effect, since none of them distinguish healing meat from healing fatigue/spirit/what have you mechanically.
Okay. What if "inspirational healing" like what the Bards get can't heal you if you're Bloodied. Because you start showing signs of physical damage once you're below half your hit point maximum. You could make a rule saying that Warlords/Bards can nonmagically heal with words/speeches, but that it doesn't work once the character has shown signs of physical damage (in order to prevent a situation where a character stops bleeding from a bullet-wound because a Warlord told them to shake it off).I know hit points aren't all, or even mostly, meat. I'm saying that if any part of them are, that part has to be addressed by any healing effect, since none of them distinguish healing meat from healing fatigue/spirit/what have you mechanically.
The Bard is full-on magic. Magical healing is appropriate.Okay. What if "inspirational healing" like what the Bards get can't heal you if you're Bloodied. Because you start showing signs of physical damage once you're below half your hit point maximum. You could make a rule saying that Warlords/Bards can nonmagically heal with words/speeches, but that it doesn't work once the character has shown signs of physical damage (in order to prevent a situation where a character stops bleeding from a bullet-wound because a Warlord told them to shake it off).
Would something like that suffice?
There are Irish folktales of Bards causing people that mistreated them to die from hearing their satire on them. If their words can kill then they surely can sure.Okay. What if "inspirational healing" like what the Bards get can't heal you if you're Bloodied. Because you start showing signs of physical damage once you're below half your hit point maximum. You could make a rule saying that Warlords/Bards can nonmagically heal with words/speeches, but that it doesn't work once the character has shown signs of physical damage (in order to prevent a situation where a character stops bleeding from a bullet-wound because a Warlord told them to shake it off).
Would something like that suffice?