nittanytbone said:
Sure, you'd have a spellcasting rogue, but it'd be... well, sucky.
For combat? Absolutely.
The good (perhaps I should say, "not so bad") thing about a sorcerer is that you only need to invest 6 levels before you hop into AT, and you only need 12 to 14ish CHA (to start with, at least). Even then its not great, even for "blasting" a ton of orbs a day, now that there are Focused Specialists (who gets similar spells per day with more spells known) or Reserve Feats (providing great-sling-orb-all-day power for a single feat).
And the Bard/Rogue/AT wouldn't be a blaster so that kind of comparison is somewhat clumsy. The spells chosen from the Bard list would likely be those that assist his rogueing duties instead of improving his combat ability.
Cure spells,
Calm Emotions,
Silence,
Modify Memory, and
Glibness are all spells that the neither the Wizard nor Sorcerer will have access to.
Calm Emotions and
Modify Memory notwithstanding, there are also a lot of spells that don't have targets: he won't need a high CHA because he won't need high saving throws.
Bottom Line: A "simple" Wizard/Rogue --> AT will have almost as many skills and be vastly more effective.
*shrug* More effective at what? They won't be doing the same things. It's like saying an archer is more effective at ranged combat than a sword-and-board guy. They really would be two very different characters.
The Wizard/Rogue needs will pick up 5 wizard levels for a total of 10 + INT SP. They can dump CHA entirely, down to 8, instead of needing 16 CHA. That frees up 10 point-buy points, which could raise your 16 INT to 18 and then boost another essential stat (likely DEX or CON) to boot! The higher INT mitigates the loss of SP to some degree (a high degree if you have lower point buy).
With regard to the CHA-dump, you're quite right. The Bard/Rogue/AT is going to need CHA, and that's not a powergamer's avenue. It's much better if you can dump CHA and make your character more of a beefcake in other ways.
Unless you'd rather play a character that feels at home interacting with other characters.
With regard to skill points, the Bard doesn't need a high CHA for saving throws because of the high proportion of self-targeting spells, so he can afford to have a non-dump INT; the Wizard/Rogue does not have the same relationship with CHA. The total effect will be that while ground will be made up for the Wizard because of the high INT, he won't make up as much as you'd first think.
Also, of the required skills, only Disable Device is a non-class skill for the Bard, and only Knowledge (arcane) is a non-class skill for Rogue. This means that the Bard/Rogue will have much greater freedom when choosing their skills than the Wizard/Rogue; much greater freedom, and a much better selection (the bard's skill list being perhaps the most desirable of all classes). In this, a 2-level delayed entry to the PrC allows the player to be more lackadaisical in his skill-point allotment, and won't be forced to focus his skills too much.
Also, think about it... What's better -- access to higher level spells or a few extra SP? I think the extra spells are almost always better. What's the point of having high Craft skills when you could have Fabricate, for example?
What's the point of riding a bicycle when you can drive a car?
Sure, the high-level wizard can cast
Fabricate, but there's something appealing in being able to do something extraordinary with skills, with your mundane ability, without resort to spells. Naturally, wizards would have something to say about that.
