satori01 said:Alt class ability for Advanced Learning ability of Warmages, Beguilers, & Dread Necromancers is to add any spell to the class list, albeit at 1 level higher. Thus 3rd level Beguiler could add Mage Hand as a 1st level spell.
boolean said:(Basically allowing them to use an Advanced Learning pick to learn Mage Hand as a 1st level spell.)
Essentially what you'd have is a spellcasting rogue. At 10th level you'd be Bard 7 / Rogue 3 and able to enter the class; you'd thereafter get arguably the best from the bard class with its spells and the best ability from the rogue.nittanytbone said:Arcane Trickster is underpowered to start with. Bard is underpowered to start with.
A rogue/arcane trickster would, I fear, be quite overshadowed by many other builds.
We are talking about a Bard. Sorcerers often have a good CHA too. But I get the MAD issue; that has more to do with INT being important for skills than CHA being a casting stat.CHA is often a dump stat for many casters, but now you need to prioritize it.
Arcane Trickster said:Spells: Ability to cast mage hand and at least one arcane spell of 3rd level or higher.
Hand of the Mage: This mummified elf hand hangs by a golden chain around a character’s neck (taking up space as a magic necklace would). It allows the wearer to utilize the spell mage hand at will.
Faint transmutation; CL 2nd; Craft Wondrous Item, mage hand; Price 900 gp;Weight 2 lb.
Spell Hand said:SPELL HAND
You possess a magical understanding of the manipulation of force.
Benefit: An innate talent for magic grants you the following spell-like abilities as a 1st-level caster: 1/day - mage hand, open/close, Tenser's floating disk. Save DC 10 + spell level + your Cha modifier.
Felix said:Essentially what you'd have is a spellcasting rogue. At 10th level you'd be Bard 7 / Rogue 3 and able to enter the class; you'd thereafter get arguably the best from the bard class with its spells and the best ability from the rogue.
Felix said:We are talking about a Bard. Sorcerers often have a good CHA too. But I get the MAD issue; that has more to do with INT being important for skills than CHA being a casting stat.
For combat? Absolutely.nittanytbone said:Sure, you'd have a spellcasting rogue, but it'd be... well, sucky.
And the Bard/Rogue/AT wouldn't be a blaster so that kind of comparison is somewhat clumsy. The spells chosen from the Bard list would likely be those that assist his rogueing duties instead of improving his combat ability. Cure spells, Calm Emotions, Silence, Modify Memory, and Glibness are all spells that the neither the Wizard nor Sorcerer will have access to. Calm Emotions and Modify Memory notwithstanding, there are also a lot of spells that don't have targets: he won't need a high CHA because he won't need high saving throws.The good (perhaps I should say, "not so bad") thing about a sorcerer is that you only need to invest 6 levels before you hop into AT, and you only need 12 to 14ish CHA (to start with, at least). Even then its not great, even for "blasting" a ton of orbs a day, now that there are Focused Specialists (who gets similar spells per day with more spells known) or Reserve Feats (providing great-sling-orb-all-day power for a single feat).
*shrug* More effective at what? They won't be doing the same things. It's like saying an archer is more effective at ranged combat than a sword-and-board guy. They really would be two very different characters.Bottom Line: A "simple" Wizard/Rogue --> AT will have almost as many skills and be vastly more effective.
With regard to the CHA-dump, you're quite right. The Bard/Rogue/AT is going to need CHA, and that's not a powergamer's avenue. It's much better if you can dump CHA and make your character more of a beefcake in other ways. Unless you'd rather play a character that feels at home interacting with other characters.The Wizard/Rogue needs will pick up 5 wizard levels for a total of 10 + INT SP. They can dump CHA entirely, down to 8, instead of needing 16 CHA. That frees up 10 point-buy points, which could raise your 16 INT to 18 and then boost another essential stat (likely DEX or CON) to boot! The higher INT mitigates the loss of SP to some degree (a high degree if you have lower point buy).
What's the point of riding a bicycle when you can drive a car?Also, think about it... What's better -- access to higher level spells or a few extra SP? I think the extra spells are almost always better. What's the point of having high Craft skills when you could have Fabricate, for example?
nittanytbone said:What's the point of having high Craft skills when you could have Fabricate, for example?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.