neobolts
Explorer
Valor's biggest feature is medium armor + shields. Basically medium armor mastery. You could reasonably ignore the weapons and just take the +4/5 AC. It's reasonably on par with cutting words Valor still hand out the same number of inspiration dice.
There's many buff spells that can be applied to attacks. Like ensnaring strike, flight, greater invisibility, haste, paladin smites or foresight.
Also, shield master + expertise athletics + multi-attack + grapple = prone + held. You can get enlarge via magic secrets so you can hold down bigger creatures too.
The level 14 is also decent. A few extra attacks from a handbow is helpful even with 14 dex.
Also, shillelagh (+ polearm master) = use Cha to attack. Reduces MAD a lot.
And i'll just casually drop this link to my bard guide as i leave....
http://www.enworld.org/forum/showthread.php?468629-A-party-without-music-is-lame-A-Bard-Guide
I've enjoyed your meticulous class breakdowns as a lurker on the WotC fourms, welcome on board!