Dark Dragon said:
Healing: no need to waste spell slots if a cleric, druid or paladin is around.
Right, IF they are around. Have you never played in a game where you had no healer with you? I am playing in such a campaign now. It's difficult, but fun. And even if there IS a healer around, that frees up their spells as well. The Cleric can cast something else if he knows you are going to back him up with heals. And what happens if the Cleric falls in combat? The Bard can heal the main healer of the group and get him up and running again.
Dark Dragon said:
Offensive spells: All other spell casters are better in that than a bard.
This is pretty much true, but I think most people here are stating that the bard ISN'T supposed to be better or even AS GOOD AS those other spell casters. They do have SOME damaging spells to help aid in battles, just don't expect him to take out an army with a massive fireball spell like a Wizard would (unless you cast Sound Burst on a group of Kobolds, which I highly recommend trying =)
Dark Dragon said:
Skills: A rogue has more skill points and more class skills.
True, but Rogues rarely ever take Perform (even though it is a class skill for them) which the Bard NEEDS. This is what makes him a Bard. It powers his songs, and earns him money. Luckily they are giving Bards a boost in Skill points in 3.5.
Anyway, the only thing a Rogue has over a Bard that stands out is Sneak Attack (yeah they get UD and stuff like that, but Bards have their own spells/abilities to make up for that). If your party doesn't have a Rogue to Disarm Traps or Open Locks, the Bard fit's this niche nicely.
Dark Dragon said:
Melee combat: weaker as a rogue (no sneak attacks),
Right, but when a Rogue can't use sneak attack (can't get into position) or are fighting creatures immune to sneak attack (undead) the Bard can still cast their spells on such creatures. So in those instances, a Bard would outdamage the Rogue, if you are worried about that kind of thing.
Dark Dragon said:
ranged combat: as a rogue.
Better than a Rogue actually, as they have spells that can modify their ranged abilities. Spells that help them hit better and such.
Dark Dragon said:
Feats: only a few, like a sorcerer.
True dat.
Dark Dragon said:
Bardic Knowledge: Ok, but depends on the DM what info is gained. And it can be replaced later with Legend Lore or Commune (to some degree).
Again, this has to do with a DM issue, not a Bard or Bardic Lore issue. Hopefully Bardic Lore will be MUCH better explained in 3.5 in terms of what you can and can't get out of it.
Dark Dragon said:
My impression is that the bard gets a lot of drawbacks compared to other classes but only a little of pluses that CANNOT be replaced by a spell or ability from another core class.
My 2 cents...
My impression is that a Bard is a great class to play depending on if you want to hack n slash or play a social character. If you want to be the center of attention (Hey look at how much damage I can do to this Orc. Hey, look at this new fireball spel I got) or a subtle player or support character. There will be times that you should play a Bard, and times you shouldn't. Once people realize this, they'll hopefully have more fun playing a Bard.