Creamsteak
Explorer
I'm trying to figure out a good estimate for how to set up a progression chart for characters so that I can remove all the little +x's from the game, and also to potentially remove the defense gap that exists at very high levels for some characters.
The chart below shows where I'm at right now. The items below the listed entries are what I'm trying to take into account as being removed/replaced. In the case of the saving throws, what I'm trying to do is limit the gap between characters with a +10 ability score modifier to their good save, and a +1 ability score modifier to their poor save that crops up at epic levels. My estimates there are that a character gets a good save if their starting ability score in one area was a 17-20, a moderate save if their starting ability score was a 13-16, and a poor save if thier starting ability score was a 10-12. There might be better ways to adjust for this though.
With this, you can assume that robust defenses/paragon defenses/epic defense feats/weapon focus/weapon expertise/etc. don't exist. Anything that just gives a +x wouldn't exist.
Ability score modifiers would still apply directly to attacks, damage, and skills - but not to defenses. Instead, defenses just have a modifier as shown here (basically 15, 12, or 10, +1 per level).
The chart below shows where I'm at right now. The items below the listed entries are what I'm trying to take into account as being removed/replaced. In the case of the saving throws, what I'm trying to do is limit the gap between characters with a +10 ability score modifier to their good save, and a +1 ability score modifier to their poor save that crops up at epic levels. My estimates there are that a character gets a good save if their starting ability score in one area was a 17-20, a moderate save if their starting ability score was a 13-16, and a poor save if thier starting ability score was a 10-12. There might be better ways to adjust for this though.
With this, you can assume that robust defenses/paragon defenses/epic defense feats/weapon focus/weapon expertise/etc. don't exist. Anything that just gives a +x wouldn't exist.
Ability score modifiers would still apply directly to attacks, damage, and skills - but not to defenses. Instead, defenses just have a modifier as shown here (basically 15, 12, or 10, +1 per level).
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