Well, I have looked at the starter rules in Keep on the Shadowfell and they seem rather complete for what needs to be done. A good way to get a grasp of the system is just to run the little adventure in the starter set by yourself. The logic of the system will be evident that way. After you tool around with how it all works you can jump into the "reference" document of the PHB. As the game is exception based, much of the rules don't really matter until they come up and they are rather painless when they do.
I normally run a verbal C&C game, but I have messed around with the quickstart 4e rules and paper minis and the set seems pretty fun.
As far as a red box concept, perhaps a DM could make the 2 or 3 builds for each class and then let the players match a race with class build along with the standard attribute spread. The PHB already has some paths set for each class. As characters level many of the correct new skills seem rather self evident. I guess each of the classes would thus have 2 subclasses- kinda like the knight and paladin in the RC, so about 16 classes. You could pare that down as you see fit.
I normally run a verbal C&C game, but I have messed around with the quickstart 4e rules and paper minis and the set seems pretty fun.
As far as a red box concept, perhaps a DM could make the 2 or 3 builds for each class and then let the players match a race with class build along with the standard attribute spread. The PHB already has some paths set for each class. As characters level many of the correct new skills seem rather self evident. I guess each of the classes would thus have 2 subclasses- kinda like the knight and paladin in the RC, so about 16 classes. You could pare that down as you see fit.