I'm starting to work on a new campaign world, and one thing I want to get away from are a HUGE number of Gods.
So, I decided that there will be a small number of Gods, and several Hero/Demigod-level guys in the mix.
Each of the DemiHuman pantheons will be reduced down to 1 "main" god, all the rest are Hero/Demi-level
For the Human Pantheon, There should be 4-6 "main" gods, and 12 Hero/Demi-levels.
Now, I'm having some trouble filling out the ranks to cover all the aspects. Here's what I've got so far:
Main Gods:
1. Nature
2. War
3. Knowledge
4. Death
5. ?
6. ?
Worshipers of the Main gods can advance in Cleric as normal.
DemiGods/Heroes:
1. Justice, Vengeance, Retribution
2. Law, Honor, Chivalry
3. Chaos, Destruction
4. Discipline, Strength, Endurance, Skill
5. Magic
6. Skill-at-arms, Weaponsmithing, tactics
7. Trickery, Stealth, Thieves
8.
9.
10.
11.
12.
Worshipers of the Heroes can advance limited as a Cleric. Cannot cast higher than 3rd level spells. Multiclassing will be encouraged to emulate the Hero.
Magic will be powerful, but RARE and not well understood. I purposely did not have a Main god of magic. The Hero/Demigod of magic does has not even unlocked the secrets of magic.
The Demigods will have a more active role in the world, the main gods more a static "force".
Any suggestions on filling out the roster, or even changes ???
So, I decided that there will be a small number of Gods, and several Hero/Demigod-level guys in the mix.
Each of the DemiHuman pantheons will be reduced down to 1 "main" god, all the rest are Hero/Demi-level
For the Human Pantheon, There should be 4-6 "main" gods, and 12 Hero/Demi-levels.
Now, I'm having some trouble filling out the ranks to cover all the aspects. Here's what I've got so far:
Main Gods:
1. Nature
2. War
3. Knowledge
4. Death
5. ?
6. ?
Worshipers of the Main gods can advance in Cleric as normal.
DemiGods/Heroes:
1. Justice, Vengeance, Retribution
2. Law, Honor, Chivalry
3. Chaos, Destruction
4. Discipline, Strength, Endurance, Skill
5. Magic
6. Skill-at-arms, Weaponsmithing, tactics
7. Trickery, Stealth, Thieves
8.
9.
10.
11.
12.
Worshipers of the Heroes can advance limited as a Cleric. Cannot cast higher than 3rd level spells. Multiclassing will be encouraged to emulate the Hero.
Magic will be powerful, but RARE and not well understood. I purposely did not have a Main god of magic. The Hero/Demigod of magic does has not even unlocked the secrets of magic.
The Demigods will have a more active role in the world, the main gods more a static "force".
Any suggestions on filling out the roster, or even changes ???