Basic Pantheon Makeup suggestions?

Doesn't sound like this is what you're looking for, but here's what I've been looking at for my latest campaign setting:
  • Almost a duelistic approach. Only two greater gods at all, with very broad portfolios, including leadership.
  • Perhaps a very few intermediate gods as a support network for the main two gods.
  • Lots of demi/hero-level gods that each have a narrow focus and portfolio.
  • Closed pantheon, so clerics generally worship the entire pantheon (or perhaps one half of the duelist side) instead of individual gods. Sure, everyone tosses up a prayer or a sacrifice to different minor gods depending on what they're praying for, but nobody has A god that they worship, you pretty much worship the whole group.
  • Epic Level Characters could potentially rise to become part of the divine heirarchy.
NOTE: if you want your hero clerics to only get a minor spell progression, why don't you just use the minor spell-casting classes to represent them? Paladin's are "clerics" of the war god, rangers are "clerics" of the hunstman god, bards are "clerics" of the music god, etc. Fighter, bushfighter (or other homebrew non-magic "ranger") and other stuff like that can serve as generic folks of that profession that aren't so intimately tied to their god.
 
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For four main greater gods one option is to go similar to the greek model's elemental basics.

Air/Sky Zeus
Water and creatures Poseidon
Earth dead Hades
Fire Home Hera

Each about equal to the others in power and supreme in their realms.

Each has a basic elemental association and other aspects sort of connected to their element or not.
 

A long time ago I had my players use the RuneQuest runes to identify themselves, their own primary attributes. I then had them use those runes to write up a god;not themselves as gods but those runes as the aspects of a diety.

It turned out great in that many different aspects of life were covered, since any group of gamers tends to have varied interests. The writeups were cool and most of the players were able to keep themselves out of it. I rewrote some of it, adjusting the timeline for my game.
 

Greetings!

As someone who designed a campaign world using a small number of Gods, I can relate what I did.

I kept the number of gods small. Six gods, each fairly powerful, and balanced along alignment. I gave each 4 domains, and tried to overlap as little as possible. In the PHB, there are 22 domains and each god having 4 domains, means that 2 domains overlapped in total for me.

Now as per your particular query, I'd say you're missing two fairly big ones for your main six: good and evil. If you are not too keen on those ideas, then I'd suggest Protection to counter War, or possibly through in Destruction in there.
 

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