Gondsman
Explorer
Deciding it is better to take advantage of the long approach and get a few shots off, Lurik imbues his bow with arcane power and makes his shots, the final one staring into the eyes of his target, but hitting the barrier instead. With the enemy at the wall, his contributions are less than helpful with a meager dagger, so he lets a villager to the wall and blesses this companions efforts, fueling them with divine strength.
[sblock=ooc]Given that they most likely moved only another 30 feet that places them at 285 feet. which means, if they continue at that pace, that they have a good 10 rounds before they close to melee. I'll go ahead and cast magic weapon now, next round start firing. that should give me 9 shots before they reach the barrier. the final round of that progression places them within the 30ft range of pbs. Firing at the front rank of soldiers, with the bonus from the spell, the first two rounds I attack at -2(d8+1dm), then the next 4 rounds at +0(d8+1dm), 2 rounds at +2(d8+1dm), 2 rounds (including the first round with them at the wall, the last of the spell) at +3(d8+2dm) Looks like i just wasted all ten shots. after the last shot I'll cast bless.[/sblock]
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[sblock=ooc]Given that they most likely moved only another 30 feet that places them at 285 feet. which means, if they continue at that pace, that they have a good 10 rounds before they close to melee. I'll go ahead and cast magic weapon now, next round start firing. that should give me 9 shots before they reach the barrier. the final round of that progression places them within the 30ft range of pbs. Firing at the front rank of soldiers, with the bonus from the spell, the first two rounds I attack at -2(d8+1dm), then the next 4 rounds at +0(d8+1dm), 2 rounds at +2(d8+1dm), 2 rounds (including the first round with them at the wall, the last of the spell) at +3(d8+2dm) Looks like i just wasted all ten shots. after the last shot I'll cast bless.[/sblock]
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Code:
Init [URL="http://invisiblecastle.com/roller/view/2567723/"]20[/URL]
HP [COLOR=Green]11/11[/COLOR]
AC [COLOR=White]15[/COLOR]/[COLOR=DarkOrange]19[/COLOR] = [COLOR=White]10 + 1 (dex) + 4 (spell)[/COLOR] [COLOR=DarkOrange]+4 (cover)[/COLOR]
[B]Weapon Attack Damage Critical Range[/B]
Longbow +1[COLOR=DeepSkyBlue]+1[/COLOR][COLOR=Lime]+1[/COLOR][COLOR=Yellow]+1[/COLOR] 1d8[COLOR=Lime]+1[/COLOR][COLOR=Yellow]+1[/COLOR] x3 100ft 20/20arrows
Dagger +0[COLOR=DeepSkyBlue]+1[/COLOR] 1d4 19/x2
Dagger(thrown) +1[COLOR=DeepSkyBlue]+1[/COLOR][COLOR=Lime]+1[/COLOR] 1d4[COLOR=Lime]+1[/COLOR] 19/x2 10ft
[COLOR=DeepSkyBlue]+1 Bless 0/10 r[/COLOR]
[COLOR=Lime]+1 within 30ft (PBS)[/COLOR]
[COLOR=Yellow]+1 Magic Weapon 10/10 r[/COLOR]
Saves
F +3 R +3 W +5[COLOR=DeepSkyBlue]+1 (fear)[/COLOR]
Spells
Wiz L1 [COLOR=Gray]Mage Armor[/COLOR]
Cl L0 2xcreate water
Cl L1 Bless, Magic Weapon
Scrolls
[COLOR=DimGray]Creation (cl8)[/COLOR], Cure Light Wounds (cl5),