bargle0
First Post
In any case, 4e (and D&D in general) has such utterly ahistorical and inaccurate weapons to start with it rapidly gets difficult to even talk about which one should do what.
We play a game where elves throw fireballs. Being ahistorical is not a problem. Double weapons, Dark Sun weapons, and the modern D&D model for hammers as weapons are all completely wrong and make no sense, but D&D is not about modelling reality. Differentiating weapons makes the game more interesting and more fun, which to me at least, is the point.
I will concede that maces need some help in the feat department. I would like maces to be something that is useful and different then what you can do with other weapons, rather than something you could do better with a different weapon.