[Battle For The Four Islands] Chapter One- Artic Misadventures

"How many are in the area which can sound the alarm. I have vials of a sleep gas mixture as well. If we toss a couple of those in, we might be able to put them to sleep before they can do anything."

buzzard
 

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Goli rubs his chin. "Numbers average about 4 or 5 men up there at all times, but there may be as few as 3, or as many as six, depending on time of attack. Which unfortuneatly, we do not know how many there will be when we attack"
 

"I do have two of ths sleeping gas elixirs, but that is all. Using both would guarantee to put six to sleep as they did not appear to be very large creatures from what I have seen. I don't like to use both at once, but in this case it may be necessary. "

buzzard
 

At that remark one of the sergents lights up and speaks to goli.

Goli turns to you and asks, "Can those be launched from a Bow, or a Rifle?" A wicked smile on everyones face.
 

"You might be able to attach one to an arrow, but I am certain that the violent acceleration in a gun would break the container." [of course whether it could or not is up to the DM]

buzzard
 

What about putting a few of these goodies in front of the door (takes out caltrops) in the event they should get the door open to slow them down and create a kill zone

GE
 

"Goli, do you know where this alarm is placed, so that we know where to direct the sleeping gas?" Rak'al asks.
"It would seem that it is our first priority. I would much prefer to fight these orks on our own terms rather than all at once."
 


"We believe the alarm rings from right aroudn the switch, its a bell our soucres have told us" Gold answers.

[Well, I know a vial on an arrow would knock the range increment down to about half, and a vial would break if put in the gun, but if it was put on the end of the gun I'd say it would have a 25% chance of breaking, but would go the regualr range increment]

[Also, This is the way the sqauds work. There are 15 goblins under your command total.
4 Shortbow Archers
4 Riflemen
4 Hand Axers
2 Sgts (Short Swords)
and Goli, by defualt the sqauds have two of every troop and one sergent, and your group is just the pcs+Goli. Feel free to make what ever squads you want though, only rule being each squad must have at least 1 Sgt, 1 Pc, or Goli in it.]
 
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"The caltrops are a good idea. If I may suggest a strategy?" Bokaru says. "I think we should split the squads into one squad of gunmen, one squad of axemen, and one squad of archers.

"If we assign Jofre to lead the archers, then you can make a quick strike, hopefully taking the alarm, and ork archers out of action. Marcus will be stationed with the gunmen and one of the sergeants, to lay down covering fire and pick off any remaining archers. Myself and Phillip will be with the axemen and the remaining sergeant, ready to spread the caltrops in front of the door, and engage in melee with any who make it through.

"Does this meet with your agreement?" Bokaru looks up from the map at the rest of the group.
 
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