Battle Royale of the Gawds continuation

actually, i think that it's actually an extrordinarily COOL idea that all this stuff has happened in just around 54 seconds. furioso!

also, I think I REALLY prefer this sort of game. it makes 90% of the gimmick-based "SMACKDOWN!" characters unviable, and throws the field more to those who can react best with varied and imaginative tactics. for example, Hawkeye's attempt to explode Macallan's head with a tree.

i hope someone does another one like this, but maybe set underground, or in a tunnel system, or in a field like this but with a cave network under the ground. volcanic sections, maybe...
 

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clockworkjoe's dungeon game of death held a lot of promise as an idea, but he never should've allowed followers. It bogged the system down way too much, I think.
 

I think that the changing situations actually encourage more tactical play. A broad range of character abilities and contigency plans are very valuable. A one trick pony just isn't going to be able to deal with everything.

However, 1 or more events per round is probably too much.
 

Yasumoto here.

i'd just like to say that I sent in my move a couple of days ago, and I have resent just minutes ago. My move is in, and if clockwork doesn't post it, I blame the crappy mail server.
 

Jeremy said:
I mean, damn, it was a funny image thinking of 1 Str Jade getting absolutely plastered by arrows, but there is the cover from the people, concealment from shooting between people, cover from the force cage bars, etc.

Throw some clay pidgeons out there. "Pull!"
Actually, even with the absurd amounts of attacks, they barely finished her.

By my count, if it wasn't for the illegal move of Martok casting Disintigrate on Jade (6d6 damage), she would still be standing.

Damn, that little minx was hard to kill. (With Maturak's help) ;)
Funny that Berk was boasting about Martok's ability to dominate, and he had to rely on 75+ levels of NPC's to do his job.
:D !ROFL !:D
 
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For those looking for simpler, faster, one on one games, the DnD 3E Crossroads Arena over at www.rpol.net is where I go for my daily dose of Death & Destruction. It's not as complex as the Game of Death, but if you just want to see high level characters beat the holy living crap out of each other, it's a good place.

I go by Manos de Empuje, so if you show up, drop me a PM.
 



Now that I'm not busting my hump at work, I got to look at what happened.

clockwork - Please respond point by point (anyone's welcome to give their impressions):

1) How could Martok have hired the Mercs?
5 Level 8 gith archers (effective level 10) x 2000 x 50% discount = 50,000 gp.
5 Wizards x 5 Levels x 2000 x double = 100,000 gp's.
Don't tell me he spent 150,000 gp's just to kill Jade. :rolleyes:

2) Jade didn't have an AC penalty from encumbrance.
The enhancement penalty to STR is nullified in the AMF.
Does that make anyone else miss?

3) IS the effect of True Seeing (120 ft radius Sight) nullified only within the AMF, or is it still in effect outside the 10' radius of the AMF? (I kinda doubt it).

4) At least 2 archers are blocked by another archer. (BTW - which icons on the map are the archers?)
What does that do to targeting? (There's no line of sight, right?)
Does that provide cover?
Does that provide concealment?
Does any of that nullify sneak attacks? (I know concealment does)

5) The wizards had to touch the rogues for both Invisibility and Cat's Grace.
How could they move to get next to the rogues, cast the spell, then also move away to their current positions?
Shouldn't they also be in the way of the attacks?

6) A Githzerai archer has STR 10, DEX 16.
They have no STR bonus to use for Mighty Bows.
Even with point blank shot, I don't see how they are averaging so much damage from just a 1d8+1 attack (1d8+1+4d6 when Sneak Attacking, avg of 19 - they got rolls of 28, 34, 23, and 30)

Thanks for any numbered responses to these questions.
 
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I got Yasumoto's turn, I just haven't had time to process it. I'll do it sometime today.

Martok had enough gold to hire them. You're forgetting some things and making some bad assumptions.

I used Jade's base AC for the attacks. (the base on her character sheet) True seeing is nullifed when you're in the AMF.

Archers can fire two rows deep. I figured that trained archers who knew how to work with each other could avoid shooting themselves. Or that one row of archers shot, then moved so the other row could move forward and shoot.

The first batch of wizards cast their spells then moved into the AMF, then the next batch of wizards moved into their places and then cast, and one wizard started in the spot in front of jade and then moved.

And actually reaper, Jade had fewer hitpoints than you think. Don't forget since she was in an AMF she didn't have any hp boosting magic spells or items.

Finally, happy St. Pat's day!
 

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