shilsen said:
That's not necessarily the case, nor is it necessarily part and parcel of the game, though it conventionally has been. I'd amend what you wrote to say that PCs are sometimes defeated in battle and, IMO, should suffer consequences of their losses. Dying can be part of that, but isnt necessarily so (not in my game, for example).
Im partial to the idea that, the dm doesnt kill the player, the players kill themselves
I dont think you should ever force the pc's into a hoepeless situation where they have nothing they can do but die
Nor do i think you should have a foe that can cut them to ribbons easilly in one hit
but if they come up against a superior opponent (which is likely to happen, infact probably likely to happen several times) which they quickly tell they can not beat, yet they dont choose to run... well. then if they die its not your fault
I just played a game a few weeks ago, with a bunch of players, who ran into a slow moving ooze down some caves... the players attacked it and quickly realized they couldnt beat it, it wore them down and down, and eventually they decided ah "f$&* it" we cant beat it anyways, and they lost hope, and interest, and let themselves die
they seem to have more than enough ways to speed themselves up, or slow him down
sometimes its not always about beating an opponent, you dont have to beat anything you face
sometimes its just about getting by them
Risk and danger is inherent in the game, and it makes it less (imho) fun to know there is no risk, or that you'll always come back to life