IanB
First Post
Hypersmurf said:I'm shuddenly picshuring a bunk Dralor... I mean, a drunk Balor...
Blashphemy! [hic!]
-Hyp.
I guess it would be more likely to be a word of chaosh if he's been drinking. Or maybe just I love you, man. No really.
Hypersmurf said:I'm shuddenly picshuring a bunk Dralor... I mean, a drunk Balor...
Blashphemy! [hic!]
-Hyp.
I would tend to think that being in a murderous altered state of consciousness in the middle of a patch of Maianthemum that is trying to tie me to the ground would count as "distracted".Hypersmurf said:Taking 10: When your character is not being threatened or distracted, you may choose to take 10.
Krafen said:If you want a lower key version of a Frenzied Berzerker, try your 10th level Barbarian with fortunate fate (SC) cast on her before the battle.
shilsen said:That's not necessarily the case, nor is it necessarily part and parcel of the game, though it conventionally has been. I'd amend what you wrote to say that PCs are sometimes defeated in battle and, IMO, should suffer consequences of their losses. Dying can be part of that, but isnt necessarily so (not in my game, for example).
Palskane said:Now THAT is an idea... Hmmm...
And IanB is correct. Combat has just been engaged, basically. The druid went first and is in the middle of casting a summoning. Nobody else has yet went.
Darklone said:They should have simply forgotten the deathless frenzy ability. Instead, the FB should have gotten some nice amount of temporary hitpoints, e.g. twice his level or 5 times his class level or something.
bestone said:but if they come up against a superior opponent (which is likely to happen, infact probably likely to happen several times) which they quickly tell they can not beat, yet they dont choose to run... well. then if they die its not your fault
bestone said:Risk and danger is inherent in the game, and it makes it less (imho) fun to know there is no risk, or that you'll always come back to life
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)