CreamCloud0
Hero
i agree with the general statement but less so the conclusion, i think they just need to scale down how much they value they put on unlimited use abilitiesIn my opinion, the absolutely fundamental design problem in D&D (3.5, 3.0, 5.0) is that the designers put so much value on abilities having no restrictions on their use.
I've illustrated this in another thread by pointing out how the rogue has no limit to the number of locks they can pick, but that since you are never actually going to ever come close to being able to capitalise on this lack of a resource cost there is no real benefit to being able to do it any number of times aside from a few edge cases.
Consider: A rogue who can pick only five locks per day is theoretically weaker than a rogue with the exact same stats, but who can pick an infinite amount of locks per day without restrictions.
My conclusion is that either all abilities should have resources associated with them, or no abilities should have (including spells). This would get rid of all the problems with the five minute week day.