WalterKovacs
First Post
Wisdom bonus applies to OAs, but not the challenge interupt attacks. That's important to keep in mind.
Wisdom bonus applies to OAs, but not the challenge interupt attacks. That's important to keep in mind.
In heroic, +1 to hit exchanged to +2 to damage is a pretty good deal for the battle-rager. In epic, it might be a poor exchange (the 1[W] auto-damage stances can swap it around to an advantage in some circumstances). The offensive gain/loss is, however, never significant.
Yeah. That 1 point of AC off a standard fighter build (2 if the other guy went for plate) is sooo important compared to shaving well over a third of the incoming damage off. Battle-ragers, even considering chain-v-plate, have absurdly more survivability than a weapon-talent-fighter.
So what you're saying is that you haven't played one?
After the limited experience I had so far and the details in this thread, I think at least all the feats that improve the hit poings gained are breaking the Battlerager. It doesn't matter which tier you hand them out.In a stand-up melee fight a Dwarven Battlerager with Dwavern Stoneblood, can pretty much ignore melee attacks at low level. I've not tested higher levels yet (but I suspect it isn't so much of a problem as CON mod does climb as fast as damage).
So much so he can use Brash Strike, meaning his attack chance is the same as a Weapon Talent fighter using anything other than Brash Strike, and his damage is more because his lower Strength is covered by his higher con mod, so he just gets the +2 for having temp hit points.
So he hits as often, does more damage and can effectively ignore the majority of melee attacks (that's from actual play testing).
I'm not entirely sure the whole concept is broken (needs more testing with some other builds), but the Dwavern Stoneblood feat should definitely be moved to Paragon or even Epic teir.
Maybe a fix would be to make the Battlerager feat work only once per round. That's still pretty cool, and since you typically take only one attack per round, it also measures fine against the loss of the +1 bonus to attack.
especially when you consider they can gain additional ones through Invigorating powers, which probably should not stack.
In a stand-up melee fight a Dwarven Battlerager with Dwavern Stoneblood, can pretty much ignore melee attacks at low level. I've not tested higher levels yet (but I suspect it isn't so much of a problem as CON mod does climb as fast as damage).
So much so he can use Brash Strike, meaning his attack chance is the same as a Weapon Talent fighter using anything other than Brash Strike, and his damage is more because his lower Strength is covered by his higher con mod, so he just gets the +2 for having temp hit points.
So he hits as often, does more damage and can effectively ignore the majority of melee attacks (that's from actual play testing).
I'm not entirely sure the whole concept is broken (needs more testing with some other builds), but the Dwavern Stoneblood feat should definitely be moved to Paragon or even Epic teir.
Balance at the top end is important, but it's also important in the mid-range.Which has what relevance to the discussion as to whether or not the Battlerager is overpowered?
- Marty Lund