FireLance
Legend
Okay, slightly edited for clarity.PS: I am not sure your questions are phrased correctly so that 3 Nos mean the Battlerager is not overpowered.![]()

Okay, slightly edited for clarity.PS: I am not sure your questions are phrased correctly so that 3 Nos mean the Battlerager is not overpowered.![]()
1. Is the (non-battlerager) fighter usually out of healing surges when the party takes an extended rest? (Alternatively: does the party normally take an extended rest because the (non-battlerager) fighter is out of healing surges?)
2. Does the (non-battlerager) fighter regularly drop to 0 hit points or less during fights?
3. Does the party Leader usually have anything better to do with his minor action if he isn't healing the (non-battlerager) fighter?
I think everyone's caught Dave Noonan's bug, where hitting becomes all powerful and the actual average damage of a given attack is thrown out the window.
"Average Damage" is not just the average of what you roll for damage, but the average after your frequency to hit is factored in. So if I have an average damage roll of 10, and 50% chance to hit a give AC, my overall average damage is 5 (against that target).I keep seeing average damage thrown around in this discussion, and nobody seems to bring up the obvious point that damage is only half the important thing here. What about powers that do things on hit? Even if the hammer fighter deals more damage (which I'm not convinced of), a miss is a miss is a miss.
Or, since people are suggesting that the temp HPs gained act like DR, why not actually make it DR, equal to 1/2 Con Mod (min. 1)? This DR still only functions against melee/close attacks.
Or, since people are suggesting that the temp HPs gained act like DR, why not actually make it DR, equal to 1/2 Con Mod (min. 1)?
I hope you never used it for either of these when there was a second foe standing. You do have cleave, right? If not, there's the problem: you chose careful attack over cleave.I recently played a fighter and I used careful attack (sure strike) quite often. Usually to hit a minion or creature that is very low on HP.
He misses 5% more often for not having his weapon talent, and a further 5% for using a hammer instead of a sword. It's very much worth noting that he at no point is forced to use a hammer: it's a good fit and he gets some decent damage out of it, but if he decides he really wants to stick status effects to people, he could easily switch to a sword.What about powers that do things on hit? Even if the hammer fighter deals more damage (which I'm not convinced of), a miss is a miss is a miss.