Battletech - Blood of Kerensky

Darimaus said:
Sorry, I think I deleted it by accident. Its in 19,29
Heh. I just realized that this is a near miss - I'm only 2 hexes away and also traveling at high speed. Gotta be careful. Don't want to start a Grand Melee.
 

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(OOC: I'm assuming the mention of a Cougar was a mistake then? I was waiting for you to tell me what the Kit Fox did.)

Asher frowns. This was not your average Kit Fox... one usually didn't see ER PPCs on a light mech, which hopefully meant it was either slower than usual, had weaker armor than usual, or could only fire ocatoinally without overheating, right now, he had the clear advantage.

(OOC: I can't really tell distance here, if I move to 12-14 will it help me at all? Put me out of his weapons' range or something? If so I'll do that and fire my ER large lasers, if not I'll take advantage of my fewer penallties for not moving and fire them from where I am.)
 

Ryle takes aim at the advancing Cougar and fires. SHe just hopes that her aim is more true than the Cougars, for Blood Scratch cannot take another barrage.

[sblock=OOC]Let me see if I am getting the hang of this:
Distance: 8 Hexs
Cougar to hit me DC: I moved 8 hexs (3) + He walked (1) + Gunnery (2) + Range (Varies) = Base 6
Me to hit Cougar DC: I ran (2) + He moved 5 hexs (2) + Gunnery (3) + Range (Varies) = Base 7
Heat: 8 (36)
Weapons: Streak SRM 6 (DC 9) / 3x Medium Pulses (DC 7) / Large Laser (DC 7)[/sblock]
 
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Darimaus said:
Sorry, I think I deleted it by accident. Its in 19,29

#4)

OOC: NP, move south 8, at a run so 37,07 to 37,15, I clac that as 23 hexes range.

Not sure how level 1 terrain between us effects shooting, but if it is still do-able and I won't hit another mech in the way... fire both ER PPCs at the bugger... = +2 gunnery, +4 range, +2 I ran, +3 he moved 7, - 1 targeting comp = 10

IC:

Ramone thinks, "Hmm, going to go for the high ground eh? Not if I get there first. Or, even at the same time." *Grin*
 

OOC: The good thing about firing overtop of a level 1 hill is that you hit on the punch location table. You can't hit the legs, and you have a 1 in 6 chance of hitting the head instead of a 1 in 36 chance. (With a PPC, a head shot is an auto kill). However, he gains +4 difficulty, putting your DC to 14, meaning pretty much unhittable.
 


Trial #2:

Drerek continues in his persecuton of the one standing in his way of being a warrior, onleashing every one of his weapons on it the Cauldron Born.

Drerek's Difficulty: You ran (+2), He ran (+3), Gunnery (+3), Range (Varies)

Ultra AC-5: 10 (Btw, I'm going to add a little extra here just so everyone can see it. Ultra Autocannons have the advantage where they can be fired twice in one round. If you do so, you must make a check DC 3, or the weapon jams, and you pay the heat twice, but if you hit you roll on an ammunition table for a chance to deal your damage twice. Since it will only add 1 heat to your mech, I'm going to toss it in here and see what happens.
LRM 10: 10
2x Large Pulse: 8
ER-Large: 10
2x Streak SRM 6: 12 (the good thing about streaks is that they don't actually fire if you miss, so feel free to fire them anyways)

Attacks

Drerek strikes the Cauldron Born with his ER Large Laser and his Autocannon, the Autocannon rolling 5 (sorry, doesn't hit twice) . He ravage the torso with the autocannon while his laser slices into the Right Arm. A quick flash comes up, and then the arm blows up, severing the limb from the rest of the mech.

OOC: Drerek: I forgot to add the attack roll for one of the Pulses (I missed one when I went through your weapon payload). I'll give you a choice though, you can either fire it and I'll roll your attack roll with it after you reply, or you can not fire it and stop yourself from massivly overheating (Overheat by 12)

Cauldron Born difficulty: He Ran (+2), you moved 2 Hexes (0), Gunnery (+3), Range (+2)

ER Medium Laser: 7
Gauss Rifle: 7
LB 5-X AC: 7
LRM 10: 7

[ulr=http://invisiblecastle.com/find.py?id=1219954] Attacks [/url]

The Caulrdon Born's Gauss rifles final shot slams into Drerek's mech as well as 4 of his LRMs.

LRM Hits = 6 missiles hit.
AMS shoots 2 missiles down.
Because the LRMs rolled a 12, they roll a crit chance, which is 4 (no crit)

Hit locations:
15 damage to the center torso
4 damage to Left Torso.

Rylee opens up on the Cougar for the second time, hoping to avenge the damage she recieved..

OOC: All your posted stats checked out from your previous post, so I'll let everyone reference them.

Attacks:

She slices into the mech with horrid fury, hitting the thing with 2 Medium Lasers and her Large Laser in its torse. Smoke starts billowing out from inside, indicating something inside being destroyed.

The Cougar fires back in panic, hoping to get a quick kill before he is downed.

Cougar's Difficulty: (Reference Blood's post)
6 Medium Pulses: 8

Attacks:

Hits with 3 lasers

Hit Locations

7 Damage to Left Torso, 9 Armor Left
7 Damage to Head, 2 Armor Left
7 Damage Center Torso, 10 Armor Left

The Cougar strips off armor from Rylee's torso, as well as startles her with a shot to the head.

Pilot unconscoiusness check = 6
Shes still conscious.

Next Round. Movement Phase. Your turns.
 
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Trial #3:

OOC: Dire Lemming: Unfortunatly moving to that space still puts you inside the PPCs range. I'm going to assume you stay still then.

Asher's Difficulty: Gunnery (+3), Range (+4), Targetting Computer (-1)

2x ER Large Laser: 6

Attacks:

Asher hits the Kit Fox with one laser, slicing deep into its Center Torso.

The Kit Fox returns fire with its PPCs.

Kit Fox's Difficulty: Gunnery (+2), Range (+4)

Attacks:

Hit Locations:

The Kit fox hits with both PPCs, striking the left and right torso of Asher's mech.

Left Torso: 15 damage, 11 Armor left
Right Torso: 15 damage, 11 Armor left

Crit Chance (for the 12 on the attack roll)

3 Crits (Ouch!)

Crits

Thats really bad luck. I'm gonna negate the crit. (Everybody gets 1)

Next is the Movement Phase:

The Kit Fox runs foreward 9 Hexes to 28,13

The Mad Cat walks forward to 31,38

Your Turns.
 
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Trial #4:

Shooting Phase: Nobody fires

Next Round: Movement Phase:

The Black Lanner Charges forward 14 Hexes at Ramone. It now in 33,22.

Your Turns.
 

Rylee fights off the waves of darkness from closing in on her and forces herself to keep her focus on the Couger. Pushing Blood Scratch to the limit, she does her best to keep her Mech moving while holding the cross hairs on target.

OOC: Move to 25,28 and face 26,28 (does that count as running or walking as I used 8 movement points but only traveled 5 hexs?) Weapons: Streak SRM 6 / 3x Medium Pulses (or 2x ER Med. Lasers if outside of Med. Pulse range) / ER Large Laser
 
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