Battletech - Blood of Kerensky

Trial #2:

OOC: Bloodweaver1: Because you can't walk and jump, you won't be able to get the free facing. However, I'm going to just assume to face towards 30,26 instead, which won't let the enemy get anywhere near your rear facing.

The Cougar, pumped up from its first successful strike against its larger opponent turns around, and walks towards Rylee with a slow, measured pace, savoring the taste of victory the pilot percieves on his tongue. It moves 5 hexes to 37,27. It is now 8 Hexes away from Rylee.

OOC: Drerek: You can only get to 23,11 and still face south. Thats the one I'll assume you go with.

The Cauldron Born keeps its foreward momentum, moving 8 to 27,19. It is now 10 hexes away from Drerek.
 

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Dire Lemming said:
I'm a bit confused. I thought refocusing gave you the advatage over your opponent, as in, they move first. If that's the case, what does my opponent do? If it's not, then what does refocusing do?

Man, EnWorld is really sluggish today.

Your misreading the situation. Just because its your turn doesn't mean you HAVE to use it to move. He has forgone his movement action.
 

(Aye..... It is the second round for us in Trial 3, right? And the timberwolf/madcat has taken its movement for this round already, then, since his/her initiative is lower than mine?

Yeah, I noticed EN World is loading slowly today too)


Johan gets his Stone Rhino into gear at a full run towards the southeast...

Run to 27,14, still facing southeast. Not going to torso-twist or face the enemies yet, at this distance. Johan is not going to waste shots while he is too far away.
 

Trial #4:

The Mad Dog moves 6 Hexes forward to 38,33. It is now 26 Hexes away from Lev.

The Black Lanner moves 7 Hexes forward. It is It is now 31 hexes away from Ramone.


Noones in range for Shooting, so next round. Movement Phase.

The Black Lanner stays were it is and doesn't move.

Your turns.
 

Arkhandus said:
(Aye..... It is the second round for us in Trial 3, right? And the timberwolf/madcat has taken its movement for this round already, then, since his/her initiative is lower than mine?

Yeah, I noticed EN World is loading slowly today too)


Johan gets his Stone Rhino into gear at a full run towards the southeast...

Run to 27,14, still facing southeast. Not going to torso-twist or face the enemies yet, at this distance. Johan is not going to waste shots while he is too far away.

Actually, the Mad Cat beats you in initiative. I just posted its move actions with the other stuff because there wasn't anything you could do that would make it do anything else. Sorry for the confusion.
 

(my total initiative was 6 though, and your earlier post said initiative of 2 for the madcat, which is what confuses me in that regard)
 

Darimaus said:
Trial #4:

The Black Lanner moves 7 Hexes forward. It is It is now 31 hexes away from Ramone.

The Black Lanner stays were it is and doesn't move.

Your turns.

What hex is the black Lanner in? Forward 7 would depend on facing and I do not now its starting face...
 

Drerek keeps smiling. His opponent is right where he wanted him. He flips a switch, activating all weapons and fires away.

OOC: All weapons attack the Cauldron Born.
 


Arkhandus said:
(my total initiative was 6 though, and your earlier post said initiative of 2 for the madcat, which is what confuses me in that regard)

You're right, I just got my notes a little mixed up, sorry.
 

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