Battletech - Blood of Kerensky

OOC: Arkhandus: If it helps, the map section of the top toolbar includes a hex numbering function. The hex you want is 22,08. I'll still need you to roll initiative, though if the last member of this trial post before you do, I'll just roll it myself.

Dire Lemming: Startin location approved. We can get this thing underway as soon as our third member posts.
 

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Drerek keeps his mech walking, "Keep it steady, girl. I can't believe we have to share a Trial with a Freeborn."

Move to 25,12.
 

Oh wait, initiative result is minus piloting right? Well then mine is 3. Is lower better?

Also, I'm at -10 GMT here and have to get up in less than seven hours, so don't count on me for a while.
 

"Thats right come striaght at me Turborn.... I'm just a poor pathetic little Freebirth.." Mumbles Rylee as she backs up her Mech to give the Courage the impression that she is too timmed or scared.

OOC: Move to 37 - 17. Should be 6 movement points including facing. Next movement phase she will let the Cougar go first. To really give the impression that she is weak. Her plan is to get it to commit to rushing her so that she can Jump Jet to higher ground level 2 and then fire within range of all her medium weapons at its rear.
 

Lev swiftly runs his Timberwolf through its pre-battle checks, a routine so frequently rehearsed as to have been entirely embedded in his subconscious, leaving the rest of his mind free to race through every possible contingency. All those years of training, persevering, pushing forcibly through every difficulty, and it all comes down to this one moment. Win or lose.

No pressure.

Lev smiles grimly, waiting in silence for the word to begin.

OOC: Initiative: 5. Starting Hex: 1018, Facing SE.
 

Trial #2:

The Couger continue with its run, interposing the hill between it and Rylee. It runs 9 hexes to 34,28. It is now 13 hexes away from Rylee.

The Couldron Born changes its facing to North and oves 7 hexes to 19,23. It is now 14 hexes away from Drerek.

Time to declare what your firing Drerek, if your firing.

Trial #3:

Dire Lemming's Opponents:
Kit Fox: hex 44,21. Initiative 0. 31 hexes away from Dire Lemming
Battle Cobra: hex 46,19
Couldron Born: 48,22

Arkhandus' Opponents:
Mad Cat: hex 32,45. Initiative 2. 42 hexes away fom Arkhandus
Warhawk: hex 35,49
Gladiator: hex 39,49

Move phase. Please declare were you are going.
 

Trial #2

OOC: Runs to 37,21 (6 spaces and faces South) and then runs to 38,21 (Still facing South). May need a MASC roll, not too sure. Fire with all three Pulse Lasers and a Small laser if within range. That should be max heat. If the heat goes over then no small laser.

A small smirk crawls onto her face as she watches the Couger run right at her. Manipulating her Mechs controls with expert persicion she quickly excutes what she hopes will be a clean and desive vicotry.
 
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#4)

Ramone starts at 3707 (presume he picks between that and the other start slot)

init was 3 not so woot, but pilot and gun roll gave 5 and 6 for 2 skill each woot

also If you could post light, med, heavy, assault for Ramone'sopponents that would help as I am woefully not remembering all these mech models and what they approximately do.
 

Drerek smiles as the mech moves into range. "Let's give 'em hellstorm."

All weapons available at that range: AC/5, LRM, Large Pulse Laser and ER Large Laser
 

(Already rolled initiative, it's a few posts further up; a 6 total. And yeah, 22,08 starting position; the hex numbering values had me a bit baffled at first)

Johan runs a final check of his weapons systems, jump jets, and targeting computer calibration, then steels himself for the Trial. It was beginning. This day he would prove himself a Warrior.

Looking down-range from the hilltop he had first jumped to, Johan throttles up and engages his jump jets again, leaping forward to approach his targets.....

Jump 3 hexes downward to 22,11, turning as he lands to face southeast.
 

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