Battletech - Blood of Kerensky

The Thor unleashes its wrath on Jemal, crushing him with a large laser that strikes the Left Torso (10 Damage), It hits the Right Arm with the Ultra AC 20 (20 Damage), as well as the Right Torso (20 Damage), and the left arm with a small laser (4 damage).

To even things up, Jemal hit the Thor again on its right torso with his PPC, stripping all remaining armor and damaging the engine beneath, while the large laser ravaged the left torso armor. It is now glowing rather visibly on Jemal's infrared sensors.

Next turn, the Thor turns to face 11,28 then backs up 2 hexes.

The Vulture moves foreward 8 Hexes to 24,22

Your movement phases.
 

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He'd been watching carefully for the last few moments, hearing the exchange of his companion with his opponent, the explosions of battle, feeling and with his sensors seeing the inexorable advance of the Mad Dog.

As the beast closed, he set into action, stepping backwards and setting himself up onto the peak of the hill, the vast majority of his weaponry aiming downwards, the prefect distance to strike this opponent from. "Come on dog! Let me show you a wolf!"

[sblock=combat]I back up 1, turn, back up 1. End up at 3821. I unload with all of my weapons. All or nothing.[/sblock]
 

Reeling from the hideous massacre of his mech, Jemal circles around trying to get away from the awesome power of the Thor's Thunder.

[sblock=ooc]
face 1 hex west, move 5 hexes, face south, move 1 hex. this puts me at 3,29 facing south. He's firing at my left side and I can torso twist to shoost him.
Gunnery 2, Targeting -1, Range +2, I ran+2, he moved 2(0) = 5

Current Damage:
Center Torso 47 (no armour, 11 internals left)
Right Torso 34 (no armour, 6 internals left)
Left Torso 10
Left Leg 14
Left Arm 10
Right Arm 26
[/sblock]
 

Jemal lays hideous punishment on the Thor, tearing its torse to pieces and further gouging into the torso this time, leaving it 2/3 unprotected. The Thor tears back at him, inflicting more damage to Jemal's own damaged torso (10 damage center torso, 4 damage left torso) and damaging the engine. (5 extra heat).

Caros tries to get a head shot in on his opponent, using his hieght to his advantage, but fails to hit it, instead dealing the torso a duel hit from a medium and a large laser.

The Vulture fires off a shot at Caros' right leg, (10 damage).

The Thor stops moving, it is still 12 hexes away.

The Vulture move foreward 7 Hexes to 31,19 and then turns to 32,19.
 

No words passed through Vincent's mind as he advanced, torso turning as he walked, orienting towards the mad dog that had caused him so much trouble. The damage to his leg was troubling, but no unsurmountable, but this had to end soon, A slugging match out of the question considering his decreased weapon capacity. Instead he opened up once more lasers flaring, brightening the sky.

[sblock=combat]Walked forward 4 squares and fired with All. Pray. =)[/sblock]
 
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Smoke pouring from his own mech, Jemal surges forwards, twisting his torso as he goes to unleash another (final?) blast on his foes ravaged Torso.
[sblock=The End?]
MASC: 7
I move south 9 and hex shift east. I'm now at 3,38 facing 4,38. Torso twist brings my guns into line, he's still firing at my left arc.
Distance = 14
Gunnery2 Targeting-1, Range+2, I ran+2, Aim Center Torso +4= 9

Current Damage:
Center Torso 57 (no armour, 1!!!!!! internal left)
Right Torso 34 (no armour, 6 internals left)
Left Torso 14
Left Leg 14
Left Arm 10
Right Arm 26
[/sblock]
 

Jemal pours his heart and soul into the machine, aiming straight for its heart and unleashing with everything he has. He strikes with one of the lasers, a bright flash occuring from the componenets beneath, causing a sense of hope and victory to rise in him. However, the flash dimmed down, and the mech aimed its laser unfased and fired deep into Jemals torso (10 damage to the right torso, going through to the center and destroying the mech).

Caros unleashed his fury once more upon the Maddog from his vantage point, but failed to penetrate its armor, just lasing the torso and both arms. It fires back with everything, and hitting with everything. It ravages Caros' legs (32 Damage to the right leg, severing it and dropping the mech, and 17 damage to the left leg, as well as 7 falling damage to the left arm, destroying the large laser and double heat sink).

Good Job Jemal, you made Warrior.

Movement Phase:

Maddog moves 1 foreward to 32,19. It is 5 Hexes away.

Caros, I'm assuming you don't move.

Caros, what do you fire?
 

Vincent supresssed a cry as his mech fell torso down to the ground. He struggled for a moment to get his wits, before fighting with the controls, driving himself upright on one of his useless arms, firing with all of his torso mounted weapons attempting to blast apart the mech that had so wronged him.

[sblock=combat]He's gonna die! No, Really, this guy goes down! All weapons, go go [/sblock]
 

Caros fires at the mech, his kuckles white as he subconsciously grips the joystick with every ounce of strength. he unleashes his fury, once more aiming for the head of the mechanical beast looming in on him. He fires, missing his target, lacing over his torso, and cutting into the mechs internals. The mech becomes shaky, something going terribly wrong internally, dropping the mech on its face. The damage from the impacts crushed the mechs engine, leaving the Maddog helpless on its face. Its shots fired before it fell though cored deep into Caros' own center torso, turning his own mech to scrap and ending the Trial. He made Star Commander. Barely.
 

One thing I will note. I was playing with the idea of elevation granting different to hit tables. This wasn't an actual rule, just an experimental one. Simply put, if you attack from higher ground by at least 2 levels, or 1 level within 4 hexes of them, you hit on the punch location chart if you are higher, and the leg location chart if you are lower. I'm going to try it out again and see if it works. I'd like input on it. other than that, things went pretty normal.
 

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