Trial #2:
OOC: Bloodweaver: You're getting the hang of the movement thing now. Just remember, you can only move back or foreward, so facing is very important (you brought it up in the OOC thread, I'm just confirming for you).
You movement would cost 7 MP, have you end up facing south, and you would have moved 5 hexes so you would have +2 difficulty to be hit.
Rylee steps out to challenge the Cougar, but her opponent doesn't seem too interested in a direct confrontation, running past her 9 hexes to 43,24. They are now 5 Hexes away from each other.
Now for the Shooting Phase:
Blood, the latest design you sent me doesn't have a small laser anymore. Just for this round, I'll tailer your declaration to the 3 pulses, 2 ER Mediums, and the ER large for a total of 0 heat buildup.
You fire at the Cougar. Your Difficulty = you ran (+2) + he ran 9 hexes (+3) + Gunnery (+3) + range (0 for ERs, +2 for Pulses). Your pulses have -2. All your weapons hit on an 8.
Attacks
You strike the cougar in the torso with one of your lasers as the two of you open up on each other.
The Cougar fires back. Its difficulty = It ran (+2) + You moved 5 hexes (+2) + Gunnery (+2) + Range (+2) + Pulses (-2). It hits on a 6. It opens up with 6 medium pulses.
Attacks
Ouch, 5 hits. /Wince
Hit locations.
2 = Center Torso Crit
3+4 = Right Arm
5 = Right Leg
6 = Right Torso
7 = Center Torso
8 = Left Torso
9 = Left Leg
10+11 = Left Arm
12 = Head
Hit Locations
Rylee takes 14 damage to the left arm, 14 damage to the left leg, and 7 damage to the Center Torso.
Crit Chance:
2-7 = No crit
8+9 = 1 Crit
1+11 = 2 Crits:
12 = 3 Crits or Limb Blown off.
Crit Chance
OOC: Ok, this is getting rediculous. I was going to let invisible castle be impartial on this trial, but this is just unfair. I'm going to negate this crit. It doesn't happen. However, for the interest of showing people what would have happened, I'll post the non-existant results.
Crits:
1st 1d6:
1-3: Bottom Chart
4-6: Top Chart
2nd 1d6: Item destroyed.
1st Crit
Engine Hit (Every engine hit increases heat output every round by 5. 3 Engine hits and the mech is destroyed.)
2nd Crit
Jump Jest Destroyed.
Invisible Castle is a harsh DM today.
Drerek and his target also commence destruction of each other.
Drerek's difficulty: You walked (+1) + He Ran 8 (+3) + Gunnery (3) + Range (Varies) + Pulse (-2)
AC 5 = 9
LRM = 9
Large Pulse = 7
ER Large = 7
Attacks
Drerek is unable to strike his oppoenet with his LRMs or AC, but his lasers strike true, one nailing the left leg, and one nailing the left arm.
The Cauldron Born also unleashes its might.
Cauldron Born difficulty: He Ran (+2) + You walked 4 hexes (+1) + Gunnery (3) + Range (Varies)
ER Medium Laser: 8
Gauss Rifle: 6
LB 5-X AC: 6
LRM 10: 8
Attacks
Fortunatly for Drerek, his attacks put the other mech off balance and caused its retaliation to miss.
Next Movement phase. Your turns.