Jemal said:ALSO, Remember that if they won initiative they can just turn around after you land behind them (Movement phase THEN attack phase), and you gain no benefit...
Don't be given away my secrets!Jemal said:As for the Light vs Heavy mech.. I've seen light mechs tear heavy mechs apart. It's just a different playing style. Specially if we're using the double-blind rules, they can be very effective. Light mech winning initiative means they're gonna be shooting yer rear arc.
The Drawing Board program has entires for ATM-3, 6, 9, and 12 launchers. They are missiles. Brother Allard provided a link to a BT site that described the ATM missiles, apparently they are Clanner "Advanced Tactical Missiles" or somesuch. Some wierd multi-purpose missiles.Jemal said:OK, why does everybody keep talking about ATM?
I've heard of AMS (Anti-Missile System), but never ATM..
Light 'Mechs are typically faster and thus harder to hit, they can close in or escape more rapidly, and there's more honor to be gained in them. A Clansman would not normally stoop to attacking a lighter 'Mech unless there were no other targets nearby, usually.As for the Light vs Heavy mech.. I've seen light mechs tear heavy mechs apart. It's just a different playing style. Specially if we're using the double-blind rules, they can be very effective. Light mech winning initiative means they're gonna be shooting yer rear arc.
And yeah, Invisiblecastle's been out for about 10 hours now that I know of. ENWorld's loading normally for me.
Dire Lemming said:Well I'm just totally screwed then aren't I? Guess I could try trading them for ECM, but I don't have any more torso slots.
I have six jump jets.
Anyway, if you need a sacrificial noob. I guess I'll do it. Being trodden on doesn't hurt as much when you've grown acustomed to it.![]()
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Likewise! I am just not sure I would handle a light 'Mech or a Shadow Cat (one of my favorites) as well with me being rusty by several years, and I just really really like Stone Rhinos, despite my usual preference for lighter, faster 'Mechs.Bloodweaver1 said:I find that, when given the option, Assualt and Heavy Mechs are the common choices and I am a person who enjoys the abnormal. To each their own!
I hope those rolls do not reflect your skill levels. If so, than I am off to a medium 4 & 4 start.