Battletech - Blood of Kerensky

Oh... :\ Well seeya in the other games we're both in then! :D

Also, is anyone else finging EnWorld inexplicably very slow and Invisible Castle unreachable?
 
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The mech is sent.

Timberwolf XA: 75 tons, near max armor, move 5, 2 jump jets, ATM-12 (x2), ER Medium Laser (x6), Active Probe, ECM, Targeting Computer.

Built with a premium placed on flexibility. It's strong, tough, fast, can function either as fire support (ATM with ER loaded), as a straight-out assaulter, or in an ambush (ATM with HE loaded). Given the good speed, I went with 6 medium lasers, getting the most bang for the heat.

I also can't get onto invisible castle. If it's more convenient Darimaus, please feel free to make the rolls for me.
 

Same here about the rolls.

Hey, does camouflage help anything? I was thinking it'd be pretty useful to have jungle camo in a jungle where you shut down and wait for the enemy to run past you.
 

OK, why does everybody keep talking about ATM?
I've heard of AMS (Anti-Missile System), but never ATM..

As for the Light vs Heavy mech.. I've seen light mechs tear heavy mechs apart. It's just a different playing style. Specially if we're using the double-blind rules, they can be very effective. Light mech winning initiative means they're gonna be shooting yer rear arc.

And yeah, Invisiblecastle's been out for about 10 hours now that I know of. ENWorld's loading normally for me.
 

Alright Brother Allard, got your mech. I'm a little iffy on the ATMs, considering that tech wasn't actually around during the clan invasion, but I did say anything from tech level 2 (I thought they were 3 :p ).

As for camo, sadly Dire Lemming, Clans don't use that kind of thing (at least not until they get their asses handed to them by people who do).

So, do we have another volunteer for the first Trial?
 

Right now I'm very happy I took jump jets. What's it called when you jump over an enemy mech, spin in midair, and land behind it before opening up?

Course my mech would be rather bad for something like that, since all it's got are two ER large Lasers and Two Micro Pulse Lasers. :\

*At the sound of the roll call Shoelip cowers in the back.*
 

actually dire, how many jump jets do you have?
ALSO, Remember that if they won initiative they can just turn around after you land behind them (Movement phase THEN attack phase), and you gain no benefit.. except you're now both at point blank range.

ALSO, i think Micro and Heavy lasers are POST-3050 as well.
 
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Well I'm just totally screwed then aren't I? Guess I could try trading them for ECM, but I don't have any more torso slots.

I have six jump jets.

Anyway, if you need a sacrificial noob. I guess I'll do it. Being trodden on doesn't hurt as much when you've grown acustomed to it. :heh: :confused:
 

Darimaus said:
I'm a little iffy on the ATMs, considering that tech wasn't actually around during the clan invasion, but I did say anything from tech level 2 (I thought they were 3 :p ).
Oops. I didn't realize that. If you'd prefer, I could swap them out for something else. Maybe Streak SRMs or something. I'd have to think about it.

Presuming we can get that sorted out, I'm game for the first trial.
 

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