Battletech - Blood of Kerensky

Dire Lemming, I can help with some of that.

MASC(Myomer Accelerator Signal Circuitry): Each round it's active, you have to make a check on 2d6. If you fail, your legs sieze up and stop working (reduced to 0 MP and have +4 to piloting skill checks for reast of game). If you succeed, you can move at double your walking speed (instead of running at 150%).
The Difficulty is 3 the first round(anything but snake-eyes), 5 on the second, 7 on the third, 11 on the fourth, and if you leave it on for 5 rounds it auto-freezes. Each round you DON'T use it reduces the penalty by one step(until it's back to 3).

Lower arm/Hand actuators are for if you want to make mellee attacks (Which clanners don't do), or be able to grab stuff. I believe they're also useful if you loose a leg, get knocked over, and have to use them to stand up again. (not sure on that one).

ATM's are Automated Teller Machines, but I THINK you meant "AMS", which stands for Anti-Missile System.
AMS: The first salvo of missiles(Launched from a single rack) shot at you in a turn is affected. Roll 2d6, and the salvo has that many LESS missiles. THEN the attacker rolls attack roll and to see how many hit. You loose 1d6X2 ammo each time it fires.

Active Probe detects hidden mechs/vehicles if they are within it's operating radius at the end of the movement phase.
ECM (Electronic Counter-Measures) Defeats any Active Probes, Artemis IV Fire Control, Narc Beacon, or C3 Computer used within it's radius. (Does not screw with Friendlies)
 

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Dire Lemming said:
Yeah, I remember liking my Shadowcat in MW4: Mercs.

I took a look at it and it looks great, but it doesn't have a targetting computer.
Remember you can customize your Mech. You do not have to pick an already pre-established design. If you like the Shadowcat design and want a Targeting Computer, you can do a number of things to get it. Such as; increase weight, drop armor, remove some weapons, remove some heat sinks, etc. I believe a TC is only 3 tons, so you have some options. IMO I would look into removing some armor and/or a light weapon. That should give you the flexiablility you are looking for.

Plus our two Mechs can be the dual scouting units for the group. :]

-Blood
 

Bloodweaver1 said:
Did you try changing the file extension from .fcw to .dbm? Enworld will not let us upload .dbm file types so I had to change it. When you download the file you will have to change the filr extension from Shadowcat Mark II Blood Scracth.fcw to Shadowcat Mark II Blood Scratch.dbm for the program to read it. Again if that does not work let me know and I will e-mail it to you.

-Blood

Sadly, changing the extension was the first thing I tried, but it didn't work out for me. I think it would be best just to e-mail all mech designs.

Btw, a targetting computer's weight depends on how many weapons that it applies to are being used.

Lastly, I do have a few alternate rules in this system, I'll try and bring up as many of them as I can recall before we get started, but the masc thing brings one up. If you freeze your legs via masc, I allow you to roll 2d6 every turn, and if you get a 12, they unfreeze.
 
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Cool, thanks for the help. I might be able to do this now. Maybe. :heh: Would it be possible to cary some sort of device in your cockpit so that you could pop out and manually dislodge narcs outside of combat?
 

Cool, thanks for the help. I might be able to do this now. Maybe. :heh: Would it be possible to cary some sort of device in your cockpit so that you could pop out and manually dislodge narcs when you weren't in combat?
 

What, you do not want us to just carefully Laser them off once the danger has past? :p


Anyway.....thanks Brother Allard, I was wondering what ATM missiles were myself; I guess those must have been added in some rulebook I had not looked through before. The ATM-3, 6, 9, and 12 launchers were listed in the Drawing Board, but I could not figure out what they were supposed to be.... :heh:


My BattleMech is complete, a Stone Rhino D-variant (I do not know what variants are around for it exactly, but I have seen the standard configuration and a B or C variant as I recall, so I figured a D variant would fit). 100 tons of carnage and heavy armor. Two Extended-Range Large Lasers, two Gauss Rifles, an Anti-Missile System, a Targeting System, a few tons of ammunition for each ballistic weapon, and a few extra Double Heat Sinks. Three jump jets as standard for Stone Rhinos, a standard fusion engine (move speeds: 3 hexes walking/5 running, as standard for a Stone Rhino) to conserve space and heat (and just because I would rather have a minimal chance of suffering an engine hit, by having a smaller engine), Endo-Steel structure to conserve some weight at the same time, and plenty of Ferro-Fibrous armor for solid defense.

BattleMech file e-mail is on the way. Not the best-armed 'Mech of its class, to be sure, but a tough and mobile design with effective and precise weaponry.

MechWarrior Johan of Clan Wolf is ready for his Trial of Position, Galaxy Commander! :)


.....err, what Piloting/Gunnery skills are we supposed to start with, by the way? :heh:
 

Okay, I'm new at this, but here's what I have. Comments/suggestions welcome.

Assault Mech, Calling the Model Storm M2.
80 tons
Walking Speed 4
13 Double Heat Sinks
Hands and Arms enabled
Maxed Armor w/ both EndoSteel and Ferous Fiber
ECM Suite, AMS w/ 2 Ammo, and Targeting Computer
Large Pulse Laser
2 Sets of Streak SRM 6 w/ 3 Ammo each
Ultra AC/5 w/ 5 Ammo

Optimizations?
 

Darimus, just wondering if you got my mech yet. I realized that I haven't rolled my 2d6 yet, but I can't seem to get onto Invisible Castle right now. What are they supposed to be for any way?
 
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Dire Lemming: Hopefully, the rolls are not for randomly determining our starting scores in Piloting/Gunnery. :heh: :uhoh:

Drerek: The 3 extra heat sinks seem unnecessary, as do 1 or 2 tons of the autocannon ammo. AC/5s get a lot of shots per ton of ammo, even the double-fire-rate Ultras. 3 or 4 tons of AC/5 ammo would probably suffice. Your only serious heat-generator is a large pulse laser, and your base 10 double heat sinks will more than suffice for that and the few non-energy weapons equipped. So probably ditch a 2 or 3 of the extra heat sinks and 1 or 2 tons of AC ammo, replacing with another large laser (maybe an ER, since it is lighter-weight and longer range) or a Streak SRM-4 with 1 ton of ammo, or perhaps an LRM-5. A few jump jets instead may be helpful, but probably not so much. So: most likely investment would be an extra laser or short-range missile rack.

Darimaus: Since EN World was inaccessable to me for much of the day, I skimmed through a few of my MechWarrior computer game books. Here's the list of Clan units and command titles.
Unit Type....'Mechs..................Elementals...........Rank
Point...........1 'Mech................5 Elementals.........Warrior
Star............5 'Mechs...............25 Elementals.......Star Captain
Binary.........2 Stars.................2 Stars................Star Commander
Trinary........3 Stars.................3 Stars................Star Commander
Nova...........1 'Mech Star and 1 Elemental Star.......Star Commander or Star Colonel
SuperNova...1 'Mech Binary and 2 Elemental Stars...Star Commander or Star Colonel
Cluster........4 Binaries..............4 Binaries..............Star Colonel
Galaxy.........3 to 5 Clusters.......3 to 5 Clusters......Galaxy Commander
(the Khan and saKhan of a Clan also command Galaxies)



Other: Something I noticed while flipping through my MW2 Battle Guide.
REDE OF COMBAT - NICHOLAS KERENSKY 2824
"True Warriors fight to the death, with all at risk.

Clan Warriors see the balance that battle provides, the give and take of machinery, skill, and prowess. By maintaining and mastering this balance, a Warrior achieves the depths that honor can provide.

Waste is a disservice to our people. A Warrior is best served by taking only the minimal force needed to achieve victory. This is the reason for the Batchall, the need for bidding.

So that none shall perish needlessly at the hands of cowards in battle as did my younger brother and my father's greatest friend, our people will follow the path of the great warriors of the past. We shall face our foes one-on-one, facing each other eye to eye, as real Warriors should.

The burden of command is not worn lightly by our Warrior Caste. Field commanders must treat the lives of those under their command as their own. THe edicts of waste apply not just to material, but to lives as well.

The terms of the Batchall, the dictates of a military action, are the goals of field commanders. Achieving other victories reaps only greater honor to those who walk the Trials and lives of Warriors of the Clans."
 

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