RenleyRenfield
Adventurer
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(And, off the cuff, If I were to set up a whole new MW RPG, I might go for something light, with skills only and no attributes, with a moderate sized list of skills that are bought at target number levels like the tactical game as a starting point.)
I am toying with PBTA as the core roleplay side. Oddly enough, its 2d6 like BT wargame is. And so if I am clever I can make Gunnery and Piloting skill values inform the PBTA roleplay side "success with complication" thresholds. I would need to go over the min and max values the wargame had, and see where those thresholds are for PBTA. Then , well, supposedly the rules would be fair and balanced no matter how you made your character.
This is what Draw Steel did, so I has some ideas on how it might work...