Be a Ranger! Babylon 5: Outrageous Fortune (Re-recruiting)


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Nnnngh!

Sorry about the delay, but Enworld is back to being CRAWLY SLOW whenever I get onto it.

I'll post the full writeup (don't have time now, gotta go to work), but the capsule concept is that of a former Psi-Corps operative who defected from the Corps during the Telepath Wars as she started realizing only then what the Psi Corps had become. After that betrayal (as she sees it, she was the one betrayed), she's become much more cynical and cautious about centralized authority and believes it's only a matter of time before vigilance lapses and the new Bureau succumbs to the same corruption.
 

It has gone a bit slow again hasn't it.

Shayuri, that sounds good to me. I might be able to work in a variant of the unfilmed "Value Judgements" script with that background. And if you're not familiar with that, even better (or should I say, 'bester' :devil:)
 

I thought it might be useful if I posted some of the equipment lists. First, close combat weapons. Please xcuse the dodgy formatting, an artifact of cutting and pasting from a PDF.

(R) Means restricted sale - you're unlikely to have one at the start of play with the exception of culture-specific weapons.

Axe 60 cr. (R) 1d6/x3 — 10 ft. Medium 3 lb. Slashing
Club Free 1d6/x2 — 10 ft. Medium 3 lb. Bludgeoning
Coutari 250 cr. (R) 1d6/ 19–20/x2 Small 4 lb. Slashing —
Gauntlet 1d3/x2 1 lb. Bludgeoning Light
Ka’toc 400 cr. (R) 1d8/ 19–20/x2 —Medium 6 lb. Slashing AP 2
Knife 40 cr. (R) 1d4/ 19–20/x2 — 10 ft. Tiny 1 lb. Piercing Light
Minbari Fighting Knife 300 cr. (R) 1d4/ x3 Tiny 1 lb. Piercing AP 2, Light
Rapier 200 cr. (R) 1d6/ 18–20/x2 — Medium 2 lb. Piercing —
Riot Shield 150 cr. (R) 1d4— Small 2 lb. Bludgeoning —
Shock Stick 150 cr. (R) 1d8 — Small 2 lb. Bludgeoning/Energy Nonlethal
Spear 60 cr. (R) 1d8/x3 — 20 ft. Large 6 lb. Piercing —
Unarmed Attack 1d3 — x2 — Bludgeoning Light, Nonlethal
 


Pistol Weapons

Antique Slugthrower, 100 cr. (R) 2d6, x2, 50 ft. Sml 1 lb. AP 2 Automatic
Antique Slugthrower Rounds (6 shots), 60 cr. (I)
Minbari Holdout Laser, 1,950 cr. 3d6, 18–20/x2, 30 ft. Sml, 1 lb. Energy, AP 3
Multi-Part PPG, 950 cr. (I) 2d6, 19–20/x2, 60 ft. Sml 1 lb. Energy, AP 1, Auto
Narn Stun Gun, 1,250 cr. (R), 10 ft. Small 1 lb. Energy Automatic, Nonlethal
Needler, 250 cr. (R) 1d3, 15 ft., Small 1 lb. Projectile Automatic
PPG, Auricon EF-7, 600 cr. (R) 2d8, 19–20/x2, 60 ft. Sml 1 lb. Energy AP 1 Auto
PPG, W&G Model 10, 300 cr. (R) 2d6, 19–20/x2, 50 ft. Sml 1 lb. Energy AP 1, Aut
PPG Cap (12 shots), 60 cr. (I)

R=Restricted, I=Illegal
All pistol weapons count as Light weapons.
 

Can you write up some medical/scientific equipment and the translator my character's race needs to talk?

BTW: I edited my post in your 'Romance of the River Kingdoms' game.
 

If I read this right, we're pretty much barred from starting with weapons?

Everything has an (R), which was stated we wouldn't be able to start with it.
 

@ WD: Was coming to that, but ENWorld started going slow again yesterday. Will post shortly.

@ Shayuri: Yes, pretty much. It means that you need to buy weapons on the black market, usually. However since your characters are considered operatives for the ISA, you can be considered to be permitted to obtain "restricted" items. Note, however, that the Outrageous Fortune comes equipped with PPG pistols (the generic, non EarthForce ones) for all crewmembers.
 

@ WD: Was coming to that, but ENWorld started going slow again yesterday. Will post shortly.

@ Shayuri: Yes, pretty much. It means that you need to buy weapons on the black market, usually. However since your characters are considered operatives for the ISA, you can be considered to be permitted to obtain "restricted" items. Note, however, that the Outrageous Fortune comes equipped with PPG pistols (the generic, non EarthForce ones) for all crewmembers.

No laser? You know Sarhat will not touch a ppg :D. True warriors won't use weapons of inferior design ;).
 

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