Do Pak'ma'ra have something like family names?
I will go with Vurk as first name.
BTW: I ever wanted to play a gnome bard specializing in Bardic Knowledge with the name:
Google Quickfinder
LOL at Google Quickfinder! I usually end up running quite serious settings but I'd like to do a kick-loose purely-for-laughs D&D game with little internal consistency and loads of anachronisms. If and when I do, I may nick this (or invite you to play).
I don't know about pak'ma'ra family names, information is sparse on them (if you're someone who doesn't own The Lurker's Guide to Pak'ma'ra). You can have one if you want one, and feel free to improv. elements of pak'ma'ra society. Since the rest of the universe avoids them, not many people are going to know if you're telling the truth or not....
[SBLOCK="Pak'ma'ra info"]
Fluff from the rulebook:
P a k ’ m a ’ r a
The Pak’ma’ra are a minor species, known – or perhaps
infamous – for their poor personal hygiene and carrion
eating. For religious reasons, they devour the bodies of other
sentients. The Pak’ma’ra have been accused of body theft
and graverobbing in the past, but in recent times, they only
take the bodies they are given. The Pak’ma’ra are relatively
unsophisticated, both technologically and culturally. Their
homeworld has huge deposits of Quantium-40, the elemen tused in hyperspace travel, so they were brought into the
League with almost unseemly haste.
Personality: Most Pak’ma’ra are aware of the low esteem that
they are held in and so keep to themselves and avoid notice.
A handful of Pak’ma’ra delight in playing up to the stereotype
by being as disgusting and ghoulish as possible, leering and
belching fetid air at others. One way or another, the racial
pride of the Pak’ma’ra species is carefully concealed.
Physical Description: Pak’ma’ra are large, grey-skinned
humanoids. They have two large proboscises on their faces,
which function as feeding tentacles, allowing the Pak’ma’ra to
shovel food or draw whole corpses into their large mouths.
Pak’ma’ra appear to be hunchbacked but the ‘hump’ actually
conceals the Pak’ma’ra’s mate. All adult Pak’ma’ra are mated
pairs; the smaller, relatively unintelligent male physically and
permanently bonds with the female in a union.
Relations: The Pak’ma’ra are tolerated for their mineral
wealth and ignored in most other contexts. This has resulted
in an underclass of Pak’ma’ra lurkers appearing on every space
station and trading post from one side of the League to the
other – there are always trade ships coming to their homeworld
of Melat and so it is easy to find transport offworld.
Pak’ma’ra Systems: The only Pak’ma’ra world is Melat,
a world of thick, toxic atmosphere and sludge seas. The
environment is highly dangerous; only the Pak’ma’ra can go
out in Melat without wearing encounter suits. Melat’s sole
export is Quantium-40 but this element is so rare and highly
prized that the Pak’ma’ra economy is thriving.
Pak’ma’ra Beliefs: The Pak’ma’ra believe that the soul is
caught within the body at the moment of death and the body
must be ritually consumed to set the soul free for its journey
beyond the Rim. Trapping the soul through burial merely
confuses and injures it, forcing it to wait until the body decays
before reincarnating. The Pak’ma’ra are surprisingly dedicated
to their faith, although they have learned not to speak of it to outsiders.
Language: The Pak’ma’ra language is impossible for
other races to learn, so they must make do with electronic
translators. Pak’ma’ra translators produce a pidgin trade
language composed mainly of loan-words from English, Drazi
and Centauri.
Names: Borl, D’Ram, G’Vort, L’Him, Sk’Ven, Trik, Vurk
Starfarers: Most Pak’ma’ra starfarers are stowaways or
passengers on board freighters who visited Melat, but the
race does have a growing merchant navy, and is beginning to establish colonies on neighbouring worlds. The Pak’ma’ra
ability to survive in almost any environment means they can
inhabit worlds that are useless to more established races.
To the eyes of other races, the Pak’ma’ra are lazy, disgusting
and smelly, eating only carrion – even that of their own race
at times. With questionable hygiene and an appearance that
generates disgust among others, Pak’ma’ra tend to be ignored
wherever they go, assumed to be part of whatever underclass
exists on the worlds and colonies they travel to. They certainly
have a very different outlook on the universe and do not
perceive things in the same way as others. On the other hand,
it is a rarely known trait that Pak’ma’ra do not often lie or steal
and are willing to help almost anyone in distress. They are
highly individualistic and have no set form of government,
as such – a concept almost incomprehensible for them. This
has caused problems in the past when other governments
have tried to negotiate treaties for trade and territory with
the Pak’ma’ra, as there is no identifiable structure within their
society that gives rise to overall leaders. Even the Pak’ma’ra
representative for the League of Non-Aligned Worlds holds little authority over others of his kind, though he is charged
with making decisions that affect their homeworld, Melat, on
the border of the Drazi Freehold and Centauri Republic.
Though the Pak’ma’ra lack much of the technological
innovation common to other races, the large quantities
of Quantium-40 on their homeworld has allowed them to
trade for ships, weapons and other items that have permitted
the safety and protection of Melat. Because of the valuable
resources of their homeworld alone, the Pak’ma’ra were
welcomed into the League of Non-Aligned Worlds with open
arms by governments keen to exploit this race and so push
ahead with their jump gate construction. However, as time
went on, the less pleasant aspects of their race became more
apparent and now the Pak’ma’ra have few real allies among the
League, though there are those in other governments who steel
themselves to sway Pak’ma’ra votes in political negotiations.
[/SBLOCK]