Be a Ranger! Babylon 5: Outrageous Fortune (Re-recruiting)

There's quite a few similarities between SW Saga and the 2nd edition of B5RPG - the simplified skill subset, for one. The classes in B5 tend to follow the pattern of giving a bonus feat from a thematically-linked selection one level, class feature from a thematically-linked selection the next. It's not quite as open as the talent tree system, sort of a mid-way step.

The main difference is in the fragility of the characters - B5 was designed so that you'd think twice if somebody pulled a gun on you, SW expects you to dive in whilst deflecting the blaster bolts with your lightsaber.

Not forgotten about this, BTW, folks. I'll try to have a place-holder IC piece up by next week.
 

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Hee...finally done with the crunch, and I forgot to email it to myself at work, so it'll have to wait for me to get home tonight.

Right now I'm thinking of a character with a military background...perhaps even former Psi-Corps. Maybe even fought on the 'wrong' side of the war...or maybe was one who, when she learned what was going on, felt compelled to switch sides.

But I like the idea of a very tight, professional demeanor.

Alternatively, I could go the other way with a former rogue telepath who was kept zealously hidden from Psi Corps due to her strength, and who grew with a distrust and fear of centralized authority in general...

Either of those ideas seem better for this game than the other?
 

Hm, either has merit. I think the former would be one who would be more likely to be considered for such a serious and sensitive mission, but on the other hand the second would play off nicely with Blackrat's Minbari (being quite opposite) and somebody with roguish experience might be better for a lawless world such as Lison.

Which is a long-winded way of saying I don't mind!
 


Well, either of those would be quite exceptional for a pak'ma'ra, so by itself it's not too bland.

As a thought for a tie-in:

Pak'ma'ra are immune to most known diseases, but the plague that killed off the Markab in 2259 (the disease known as 'Drafa') also affected the pak'ma'ra. There is some possibility that Drafa was related to the Drakh Virus in some way since it was supernaturally virulent (100% contagious, 100% fatal) and the Markab were known to have prior knowledge of the Shadows (if couched in mythological terms). Hence Drafa may have been a bio-weapon unleashed in the last Shadow War (1000 years ago).
Since this is a disease that affects pak'ma'ra, your character may have had experience in studying the disease, and hence knowledge that may be usable in identifying a cure for the Drakh Virus.
 

Yeah, mine is pretty much ready. I could purchace some general eguipment and need to check the effects of the armor and weapon-damage. The sheet is in the first page.
 


Mew...I backed up a bit and am reworking the concept to try to capture that military feel, but not lose what sounds like fun contrast with another character. Here's a WIP character sheet. Comments, questions and so on are welcome.

[sblock=WIP it good]Name: Ashley Logan
Race: Human
Occupation: Licensed Commercial Telepath

Str 8
Dex 11 3
Con 12 4
Int 14 6
Wis 10 2
Cha 16 10

BAB+0
Fort +1
Ref +0
Will +2 (+11 vs psi)
Defence +0

Hit points: 7/7

Race Abilities
Bonus Feat
Bonus skill points

Class Abilities
P-11 Telepathy
Accidental Scan: GM controlled ability to sometimes get telepathic flashes without meaning to.
Danger Sense: GM rolls a telepathy check for you against DC 20. If you succeed you're not surprised.
Mind Shield: You add your P-rating to Will saves against telepathic abilities. You can lower the shield if you want as a free action.

Skills : 28pts
* Concentration (Con) +5 (4 ranks + 5 con)
* Diplomacy (Cha) +7 (4 ranks + 3 cha)
* Intrigue (Cha) +7 (4 ranks + 3 cha)
* Investigate (Int) +6 (4 ranks + 2 int)
* Knowledge (telepathy) (Int) +6 (4 ranks + 2 Int)
* Notice (Wis) +4 (4 ranks + 0 Wis)
* Telepathy (Cha) +7 (4 ranks + 3 cha)

Feats
Influence: 1d6 Influence (Bureau of Telepath Integration)
Proficiency: Pistol Weapons
- Telepathy
- Mental Fortress (DR 2 vs telepathic damage)

Starting Credits 1800
[/sblock]
 
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