Ok, trying again:
[sblock=Kirth Warren]
Human
Kirth Warren
Agent 1 / Soldier 1
HP: 6 (CL1/Agent1) +1 con, 3 (CL2/Soldier1) = 10
BAB = +1 close=+2, ranged=+2
Def Bonus = 10+1soldier+1dex=12
Fort: +2+1con=+3
Ref: +2+1dex=+3
Will: +0
S 12
D 13
C 12
I 12
W 11
C 13
Feats:
1st level std.: Improved Initiative
Human bonus: Spacecraft Proficiency
Agent 1 bonus: Master of the Craft -- Skill Focus, Computer Use
Soldier 1 bonus: Point Blank Shot
Skills: (points at CL 1, Agent 1=40, CL2, Soldier 1 =5)
Acrobatics 2 +2 CL2 +1 dex = +5
Athletics 2 +1 str = +3
Computer Use 4 +1 (CL2) +1 int +3 Master of the Craft bonus = +9
Linguistics 4 +1 int = +5
Notice 4 +0 wis = +4
Operations (Gunnery) 4 +1(CL2) +1 int = +7
Profession (Blue Collar) 4 +0 wis = +4
Stealth 4 +1 dex =+5
Subterfuge 4, +1 (CL2) +1 dex = +6
Technical (Electronics) 4 +1 CL2 +1 int = +6
Technical (Mechanical) 4 +1 int = +5
Kirth Warren was a soldier with the Earth Forces, and technically, he still is, but he is on extended assignment posing as a 'blue collar' electronic and mechanical tech which will hopefully allow him to overhear some choice items, as perhaps he will be dismissed as unimportant, just a typical worker. Unbeknownst to most people, Kirth has at least a smattering of knowledge of the some of the tongues of certain non-human races, but, perhaps just enough to get him deeper into trouble than complete ignorance would do?
[/sblock]
I seem to remember reading somewhere that, in B5rpg, once a skill is your class skill, then it is ALWAYS a class skill for that character, regardless of his/her current class. Still, I went back and made sure that all of Kirth's CL2 skill selections are SOLDIER skills, not agent skills.
