Be a Ranger! Babylon 5: Outrageous Fortune (Re-recruiting)


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Here is my character so far (I think all that's left, crunch-wise, is starting credits and equipment?):

Human
Kirth Warren
Agent 1 / Soldier 1
HP: 6 (CL1/Agent1) +1 con, 3 (CL2/Soldier1) = 10

S 12
D 13
C 12
I 12
W 11
C 13

Feats:
1st level std.: Improved Initiative
Human bonus: Spacecraft Proficiency
Agent 1 bonus: Master of the Craft -- Skill Focus, Computer Use
Soldier 1 bonus: Point Blank Shot


Skills: (points at CL 1, Agent 1=40, CL2, Soldier 1 =5)
Acrobatics 2 +1 dex = +3
Athletics 2 +1 str = +3
Computer Use 4 +1 (CL2) +1 int +3 Master of the Craft bonus = +9
Linguistics 4 +1 CL2 +1 int = +6
Notice 4 +0 wis = +4
Operations (Gunnery) 4 +1(CL2) +1 int = +7
Profession (Blue Collar) 4 +0 wis = +4
Stealth 4 +1 CL2 +1 dex =+6
Subterfuge 4, +1 (CL2) +1 dex = +6
Technical (Electronics) 4 +1 int = +5
Technical (Mechanical) 4 +1 int = +5


Kirth Warren was a soldier with the Earth Forces, and technically, he still is, but he is on extended assignment posing as a 'blue collar' electronic and mechanical tech which will hopefully allow him to overhear some choice items, as perhaps he will be dismissed as unimportant, just a typical worker. Unbeknownst to most people, Kirth has at least a smattering of knowledge of the some of the tongues of certain non-human races, but, perhaps just enough to get him deeper into trouble than complete ignorance would do?

NOTE: Dr. Si, I think I have Kirth's skills somewhat screwed up. I might need to start all over from scratch with them and try again. Let me know, ok?
 
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I haven't checked in-depth yet, but one thing I can see stright off - Linguistics is just a single skill, you don't need to break it down into the different languages.
 


Okay, had a closer look.

Hit points: You only get your Con bonus at character level 1, so knock off one hit point.

Feats: Precise Shot requires BAB +6 and Point Blank Shot, so you can't take that one. How about Point Blank Shot instead?

Skills: You don't have enough skill points. You should have 40 for Agent (8 class, +1 Int, +1 human) and 6 for soldier (4 class, +1 Int, +1 human).

Maximum ranks in class skills you can have are 5 at 2nd level, so you'll need to adjust those where you've put in two points at 2nd level.

Otherwise, looks fine.
 

Ok, trying again:

[sblock=Kirth Warren]
Human
Kirth Warren
Agent 1 / Soldier 1
HP: 6 (CL1/Agent1) +1 con, 3 (CL2/Soldier1) = 10

BAB = +1 close=+2, ranged=+2
Def Bonus = 10+1soldier+1dex=12

Fort: +2+1con=+3
Ref: +2+1dex=+3
Will: +0

S 12
D 13
C 12
I 12
W 11
C 13

Feats:
1st level std.: Improved Initiative
Human bonus: Spacecraft Proficiency
Agent 1 bonus: Master of the Craft -- Skill Focus, Computer Use
Soldier 1 bonus: Point Blank Shot


Skills: (points at CL 1, Agent 1=40, CL2, Soldier 1 =5)
Acrobatics 2 +2 CL2 +1 dex = +5
Athletics 2 +1 str = +3
Computer Use 4 +1 (CL2) +1 int +3 Master of the Craft bonus = +9
Linguistics 4 +1 int = +5
Notice 4 +0 wis = +4
Operations (Gunnery) 4 +1(CL2) +1 int = +7
Profession (Blue Collar) 4 +0 wis = +4
Stealth 4 +1 dex =+5
Subterfuge 4, +1 (CL2) +1 dex = +6
Technical (Electronics) 4 +1 CL2 +1 int = +6
Technical (Mechanical) 4 +1 int = +5


Kirth Warren was a soldier with the Earth Forces, and technically, he still is, but he is on extended assignment posing as a 'blue collar' electronic and mechanical tech which will hopefully allow him to overhear some choice items, as perhaps he will be dismissed as unimportant, just a typical worker. Unbeknownst to most people, Kirth has at least a smattering of knowledge of the some of the tongues of certain non-human races, but, perhaps just enough to get him deeper into trouble than complete ignorance would do?

[/sblock]

I seem to remember reading somewhere that, in B5rpg, once a skill is your class skill, then it is ALWAYS a class skill for that character, regardless of his/her current class. Still, I went back and made sure that all of Kirth's CL2 skill selections are SOLDIER skills, not agent skills. ;)
 
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That look okay to me, I think. Don't forget Influences and equipment (you can equip restricted but not illegal goods). I think it's time to fire up the old game again, you can work this stuff out during the introduction.

Reminder to Shayuri and Blackrat to upgrade your characters to level 2, as well.

I think I'll NPC Vurk for the moment, and swap Kevin for Kirth.
 

Oh, right... Damn, so much going on with my own game and ENW having been so slow that I forgot once again :D.

Hmm hmm... I'm contemplating as either multiclassing to Soldier or taking another level of Officer...
 

That look okay to me, I think. Don't forget Influences and equipment (you can equip restricted but not illegal goods). I think it's time to fire up the old game again, you can work this stuff out during the introduction.

Reminder to Shayuri and Blackrat to upgrade your characters to level 2, as well.

I think I'll NPC Vurk for the moment, and swap Kevin for Kirth.
Could you provide links to the other threads of the game so that I can be sure that I found the correct ones?
 


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