Be a Ranger! Babylon 5: Outrageous Fortune (Re-recruiting)


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Hmm, I think given Ashley's phenomenally high P-rating, another teep would probably be fairly redundant next to her. Maybe if you went for an alien race it would help to differentiate more?
 

Well, he was saying he had the same p-rating as Ash too.

*shrug*

I dunno if I'm being rational or not, but I get a bit protective of 'party roles' sometimes. Ash has a particular niche, and I'm wary of it being diluted. :)

Telepathy in general isn't -too- big a deal, since we could easily develop that in different directions. I'm more concerned about skills and character focus.
 

I read that too quickly and just saw the roll of 5.

I think, though, that teeps are a rare and valuable resource,, particularly high-level ones. It's unlikely that the ISA would dispatch two P-11s on the same mission, plus it's going to be hard to run a challenging adventure with *two* such powerful telepaths on board.

Because the skill system is quite open, I'm at a loss to suggest what mechanical role needs filling, but the classes no-one has yet used are Diplomat, Lurker, Officer (ground forces), Scientist (linguistics), Trader and Worker. Since you're already playing several healers I'm happy to keep Vurk on as NPC medic.
 

Thats why I was asking what roles needed to be filled :erm: I don't really mind filling any empty spots in the party. So if you wouldn't mind doing a role call I can figure out if I'm needed at all.
Shayuri is a face,
Leif is an agent/soldier,
and you have a pilot/trader type,

I could see what I can do with a lurker role :) though I'd hate to waste that 11 P-rating. Maybe an adolescent Centari that doesn't care about politics? A rage of emotions that spills out of him into others, making full use "The Lurkers Guide to Telepaths"? Sneaking around clearing obstacles by creating confusion for the group to complete its missions?
 
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I wouldn't really call Sarhat a "trader" type, more tactical leader/pilot. Leif's character covers technical skills quite well, maybe check for overlap if you wanted to go for a technical kind of scientist (although somebody specialising in advanced alien tech might be a go-er for the mission).

Lurker could be fun, though.
 


Is there a way to cover the alien tech angle? After reading it more thuroughly the lurker is completely useless as they are by definition bums as opposed to a roguely type class. Now I'm leaning toward a young centari telepath/trader with an antiquity/alien tech collector type flavor. Is Knowledge (Alien Tech) a feasable option (as I'm looking for somewhere to put his bonus skill focus feat)?

He's looking like this so far:

Appearance:
Age: 16
Height: 5' 10"
Weight: 160 lbs.
Hair: Spiky black w/ short crest that is spiked back instead of out.
Eyes: Blue
Pronounced Canines (Liati Smile)
Skin Color: Swarthy Tan
[sblock=Croft Callo]
Centari
Telepath1/Trader1
P-Rating 11

Str 8
Dex 10
Con 10
Int 13
Wis 12
Cha 18

HP 8
Def 10

Saves: Fort +1, Ref +0, Will +5 (+16 vs telepathy)

Skills (27 points):
Telepathy 5+4
Sense Motive 4+1
Knowledge (telepathy) 1+1
Knowledge (Shadows) 3+1+3
Knowledge (First Ones) 1+1
Knowledge (Engineering) 1+1
Concentration 2
Appraisal 5+1
Bluff 1+4+2
Intrigue 1+4+2
Diplomacy 1+4
Notice 2+1

Inluences:
1d6=4 ISA Economic
Centari Economic 2
LNW Economic 1
Criminal 1

Feats:
Telepath
Skill Focus: Knowledge (Shadows)

Gear:
800 Flak Jacket
50 Stress Bit
600 PPG Auricon EF-7
120 +2 Caps
700 Translator
125 Cold weather Clothing
Lounge outfit
25 Carryall
200 Wrist link
200 Oxy pills X5
30 Resyk pills X6
750 Mendorphine SlapPatch
Ident Card
Business License: Class A-D?

Wishlist:
Synaptic Relay Duplexer

Background:
House Callo hasn't held with the isolationist standpoint of the Centarum taking it as a personal affront to have its business contacts arbitrarily slashed and burned in the name of pure political maneuvering. Many of the house's noble lines were living away from Centari Prime during the Shadow War, and thought it prudent to just stay out of the way during the whole fiasco. With strong ties throughout the trading community of the galaxy, House Callo didn't get mixed up in the whole shadow corruption thing. Staying out in amongst the stars while many of the other houses retreated under the Centarum's skirt has proven very advantageous.

Being born into House Callo both as a telepath and with the "Liati Smile", Croft's future had been all but predetermined. So while waiting until he is of suitable exeprience to be recruited by the mindhawks, the youngster started learning about the commerce of the galaxy. While other Centari were running from anything different, he had the opportunity to learn about all the different things that other races had to offer.

Of course being the impetuous youth that he is, Croft decided to conduct his trading business clear on the other side of the known galaxy just to spite his family. This side of the rim seemes to have much more interestinng bits a alien culture and technology for him to study and collect anyway.[/sblock] What kind of money were we getting? I think I read max starting cash for either class, which would be 3,600 for Croft? Also need his "Investment" fleshed out by Dr. S.
 
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Dr. Si,

I just ntoiced that I made an error is assigning Kirth ability scores: I got his Intelligence (12) and Charisma (13) scores reversed. This makes no difference for their current values, but it does have dire implications for future advancement, as quite a large number of Kirth's skills are Intelligence-dependent. May I switch the two scores? Please????
 

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