Be a Ranger! Babylon 5: Outrageous Fortune (Re-recruiting)

Asking again: Dr. Si,
I just ntoiced that I made an error is assigning Kirth ability scores: I got his Intelligence (12) and Charisma (13) scores reversed. This makes no difference for their current values, but it does have dire implications for future advancement, as quite a large number of Kirth's skills are Intelligence-dependent. May I switch the two scores? Please????

Also, I have been posting a great deal more in this game than I expected to be doing. If I have been making foolish posts, then I apologize. It's been a long, long time since I even thought about doing any sci-fi gaming, so I'm not sure how properly clued-in I am both in general, and about B5 in particular. :-S
 
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Leif, nah, it's not a bad thing to post questions. You've breathed life to the game :D

Vertex, man, I love the consept of that character... I've a feeling he's quite a ruthless merchant :D. Telepath merchant is a scary thought... He knows what you are thinking and can make just the right offers...
 

That's more or less what a commercial telepath is for...or rather, what they're for preventing. :)

If Simon allows another telepath, we should coordinate a bit so that we don't overlap too much.
 

That's what I was figuring Shay. Croft isn't specialized in intrigue or investigation. Since you guys all spread out to cover all the roles with just a few characters I'm trying to find a bit of wiggle room by being the alien tech guy, but instead of a shut-in scientist hes a trade savvy adolescent lethario that can't really control his raging emotions yet and infects those around him with whatever he happens to be feeling at the time. With 2 teeps we could communicate effectively without coms too, and between us we could knock out most beings in a single round if we needed to.
I noticed reading these rules again that this is a deadly system for low lvl characters. a single shot from anything just about blows a hole though anyone.
 


Leif, yes you can swap the scores, no problem.

Vertex, character concept looks fine, as long as you coordinate with Shay so that there isn't too much cross-over. Since the group found some Shadow artifacts it might make sense to have two high-level teeps on hand just in case more turn up, plus of course Croft could have his own agendas as well...
 


An 'alien tech' guy would be absolutely perfect, in concept, for where we are right now. One thing to keep in mind is that the attribute for telepathy is Charisma, but for alien tech you want a good Intelligence too.

You must find the balance within...
 

Yah I was thinking about that. It looks like defense doesn't really matter unless you go all out after it. I was just cobbling something together for the first draft. Now he has a +7 alien tech mod (if its even an acceptable skill).
 


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