Be a Ranger! Babylon 5: Outrageous Fortune (Re-recruiting)


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:heh: He didn't mean that the way it sounds, Dr. Si! ;)

Right! That's it, I'm off. (Where's the flouncing off in a huff emoticon gone....)

Vertex, not sure about the Knowledge (alien tech) thing - I'm sure I read details in one of the supplements I've got that covers that sort of thing, and I've been trying to find it.

It would seem that just the standard Technical or Knowledge (...technical type things) would cover it, with additional rules from feats or the Scientist class, but I reckon you could include Know (The Shadows), Know (Vorlons) or Know (First Ones) as possible skills. The DCs would probably be higher than usual KNowledge skill levels, but they might be useful.
 


I do love the nuances of the english language. "To flounce" conveys a very specific, exaggerated camp way of moving and really couldn't be used for anything else. I love that there are very specific words for injuries to certain parts of the body, too. You can stub your toe, bark your shin, rap your knuckles and crick your neck but you couldn't do any of those things to any other part, which is great!
 

And I'm glad that your "flouncing" was just for show, too.

Speaking of strange terminology, where did "to bark one's shin" originate, anyway? Was there a time when our Pictish ancestors customarily had painful collisions with small dogs?
 


I crack my shins but I don't think I've ever barked one. :p But I did stub my nose on a girl once though...

I put Alien tech there as more of a place holder, but if one of the others works that's fine. Needing all of them would be a bit awkward as total knowledge skill monkeys would be completely useless for anything else. :eek:

Shadow tech actually makes even more sense with him being a Centari too. Maybe Knowledge engineering since that covers more than just a single type of technology? I figure the ISA is bringing him in because he has the specific knowledge about what they expect to find on these missions so maybe a hint as to which one Croft needs would be good?
 
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If Croft was an expert in Knowledge (Engineering) then he and Kirth would make quite a good team. Croft studies the schematics and does the calculations and "barks" orders to Kirth, who does the wiring, etc. :)
 

As for skills, well I figure that the First Ones are so mysterious that it *should* be tricky to get enough skill points to know much.

However, I would suggest either Knowledge (shadows) since the team found some Shadowtech in the last adventure, or Knowledge (First Ones) which would include a bit on Vorlons and Shadows, but in less detail, to cover all bases. The original aim was to try to find anything created by the Tal-Kona'Sha that might be useful, and the Tal's are *almost* First One status.

I would suggest introducing Croft in the IC thread too. He's evidently late for the briefing, my guess would be that he's been on Renaasha station for a little while rather than come in on Whitestar 96, but is still supposed to be joining the crew of the Outrageous Fortune.
 

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