Sacrosanct
Legend
I don't have the book in front of me, but I don't recall any feats that scale with level. So on that alone, I'd say no to the OP's version. It's just too powerful.
I don't have the book in front of me, but I don't recall any feats that scale with level. So on that alone, I'd say no to the OP's version. It's just too powerful.
Also keep in mind that an ability score improvement is suppose to be interchangeable with feats. So from a mechanical perspective, if your feat grants more than a +1 bonus to hit and damage in combat on an every round frequency, then it's too powerful.
Tavern Brawler, GWM, SS, CE, the one that grants weapon proficiency
I don't have the book in front of me, but I don't recall any feats that scale with level. So on that alone, I'd say no to the OP's version. It's just too powerful.
I don't use the Beastmaster archetype in my games. It is too weak to be an archetype, especially compared to the Hunter, which has features that are the only things that make Rangers playable. I've never had to disallow it, though, since no players have wanted to nerf themselves by taking it. The rottenness of the Beastmaster is the main problem this feat is meant to solve.I give this a big fat "hell no", personally. Not conceptually, but in execution. It is not only too powerful for my tastes, I don't like the level-based benefits and I REALLY dislike how much it steps on the beastmaster's toes.
But the use of a feat reprsents one more thing than what I have brought up, and it is the one I find most important: defining or enabling the character's concept in a significant way.The use of a feat represents everything you bring up. Take "Tavern Brawler" for example. Why can't everyone be one? Well, because only certain characters dedicate a significant part of their life to that type of activity.