I've only glanced through the new beastiary and I have an issue. The whole giving monsters abilities that aren't standard thing. Cool, I get that some of a given group of monsters are special, and this is the kind of special the design default fluff is supporting. No problems there. the problem is that they don't tell me how adding in these abilties affects my encounter and how much experience to add or subtract. I don't need them to tell me I'm allowed to let my green hag cast spells. I want them to do the hard balance work and tell me that this makes the green hag more tactical, or more of a blaster, and due to it's increased effectiveness it is worth 30 more experience (insert appropriately balanced number here). This is the sort of info I want for monster design and encounter balance.
1)Am I the only one with this issue?
2) Has anyone else noticed anything interesting or troublesome about the monsters?
1)Am I the only one with this issue?
2) Has anyone else noticed anything interesting or troublesome about the monsters?