fireinthedust
Explorer
OP here. hm. okay, good questions.
Cons:
1) I have no interest in miniatures wargames because they're mostly a money grab. Ergo no Napoleonics. (and it'd be weird unless I was more familiar with the history; not my personal time period, I'm afraid)
2) I have never played OD&D, mostly as no one I know has it. I turned down a game with the guy who made the Judges guild, back in 2005, as I didn't know who he was, and was waiting to try out a module with the Necromancer games guys. Yes, I have kicked myself for totally missing the point.
3) I don't love 4e like I used to, as it became writing video game encounters rather than creating a setting. Swapping out warrior maneuvers for totally different ones seemed contrived; and only being able to do one encounter power once per encounter, even when i had several other same-level power uses left, made no sense. Production quality is fantastic, and may elicit purchases for ideas, but I will avoid campaigns from now on.
However: I've switched to Pathfinder rather than going back to 3e. I don't know if that counts as longing for the old days; feels like the old days, though.
4) I think THAC0 is a stupid model, as are the ability score caps of 25; I don't like the idea of 18/% strength; and the fact that thieves were the only ones able to RAW climb a fence baffles me. Don't get me started on racial class caps and prohibitions.
Pros:
1) I started with Temple of Elemental Evil, and my first foray into D&D was the Moathouse.
2) My second adventure was Feast of Goblyns for Ravenloft.
3) I was playing D&D before skills & powers.
4) FR for me is the gray box... well, originally, but mostly the FRCS 3e, as it's just such a well made product. Also Undermountain, which may be the most familiar setting I've ever been in. And no, the recent 3e book didn't do it for me, seeming to miss the spirit of the original modules. (drow and goblins? Um, no, lots and lots of puzzles and traps! And, frankly, Hallister Blackcloak never dies; that's the whole point, the reason to go down there. Otherwise, it's just a big sewer with faceless BBEGs in it. Why not just kill Mickey and send kids to Disneyland, and see how they like it? And oh, don't get me started on the 4e book... great class, great race, totally missed the point for the setting)
5) My ideal 2e campaign for years always involved getting up to Rod of Seven Parts somehow (possibly "Night Below"). Then Return to the Tomb of Horrors. Then finish it off with the entire Bloodstone series, up to level 100.
6) #5 never, ever got off the ground. And this is how it's supposed to be!
Cons:
1) I have no interest in miniatures wargames because they're mostly a money grab. Ergo no Napoleonics. (and it'd be weird unless I was more familiar with the history; not my personal time period, I'm afraid)
2) I have never played OD&D, mostly as no one I know has it. I turned down a game with the guy who made the Judges guild, back in 2005, as I didn't know who he was, and was waiting to try out a module with the Necromancer games guys. Yes, I have kicked myself for totally missing the point.
3) I don't love 4e like I used to, as it became writing video game encounters rather than creating a setting. Swapping out warrior maneuvers for totally different ones seemed contrived; and only being able to do one encounter power once per encounter, even when i had several other same-level power uses left, made no sense. Production quality is fantastic, and may elicit purchases for ideas, but I will avoid campaigns from now on.
However: I've switched to Pathfinder rather than going back to 3e. I don't know if that counts as longing for the old days; feels like the old days, though.
4) I think THAC0 is a stupid model, as are the ability score caps of 25; I don't like the idea of 18/% strength; and the fact that thieves were the only ones able to RAW climb a fence baffles me. Don't get me started on racial class caps and prohibitions.
Pros:
1) I started with Temple of Elemental Evil, and my first foray into D&D was the Moathouse.
2) My second adventure was Feast of Goblyns for Ravenloft.
3) I was playing D&D before skills & powers.
4) FR for me is the gray box... well, originally, but mostly the FRCS 3e, as it's just such a well made product. Also Undermountain, which may be the most familiar setting I've ever been in. And no, the recent 3e book didn't do it for me, seeming to miss the spirit of the original modules. (drow and goblins? Um, no, lots and lots of puzzles and traps! And, frankly, Hallister Blackcloak never dies; that's the whole point, the reason to go down there. Otherwise, it's just a big sewer with faceless BBEGs in it. Why not just kill Mickey and send kids to Disneyland, and see how they like it? And oh, don't get me started on the 4e book... great class, great race, totally missed the point for the setting)
5) My ideal 2e campaign for years always involved getting up to Rod of Seven Parts somehow (possibly "Night Below"). Then Return to the Tomb of Horrors. Then finish it off with the entire Bloodstone series, up to level 100.
6) #5 never, ever got off the ground. And this is how it's supposed to be!