Before Most of Us Forget 3e Oddities...

Tequila Sunrise

Adventurer
I have a fragment of gamer goofiness to get off my chest. I'm playing in a game under a good DM; I'll use Frank as his codename. I'll use Young Skywalker as my codename because I have been called that before. During a recent session, my character died which was alright because I never really got into him anyway. So I roll up stats and decide to go sorcerer. I've never been a fan of familiars, so I say to Frank:

Young Skywalker: There's a sorcerer option from a splatbook called Metamagic Specialist. It allows a sorcerer to permanently trade his ability to summon a familiar in exchange for using metamagic feats like other casters do.

Frank: *Gives Young Skywalker a quizzical look*

Young Skwalker: You know how normally spontaneously casters have to use a full round action to apply a metamagic feat to a spell?

Frank: No, I didn't know that.

*Mementary pause; everyone at the table is suddenly watching our conversation and the glint in Frank's eyes.*

Frank: Yeah, sure you can have Metamagic Specialist. You know me, anything to make my players happy!

Young Skywalker: *Note to self: SHUT UP.*
 

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Tequila Sunrise said:
Young Skywalker: *Note to self: SHUT UP.*

Never happens to me. Mainly because I'm the kind of rules lawyer who's often reminding the DM, "Hey, did you forget Rule A, Clause B, and exception C, all of which combine to hose our PCs?" It's damn good for my DMs, of course, but hell on my group.
 



Asmo said:
It´s been a while since I played, so I´m a bit rusty, but what is this all about? What´s teh funny?

Asmo
Young Skywalker asked for a special ability to overcome a hindrance of the sorcerer. Thing is, Frank (the DM) never paid attention to that hindrance. So by asking to overcome that hindrance, he gave up an ability to have something he would have anyway.

Doesn't strike me as a 3e oddity, but still...
 




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