BASHMAN
Basic Action Games
Og the Invincible, Lawful Good Dwarf Cleric of Moradin 1
HP: 29 (14) Surge: 7hp OOOOOOOOOO Armor Class: 16 (18)
Strength 18 (+4) Intelligence 12 (+1) Wisdom 16 (+3)
Constitution 17 (+3) Dexterity 10 (+0) Charisma 8 (-1)
Fortitude 14 Reflex 11 (13) Will 15
Racial Abilities: Speed 5 (even encumbered), Lowlight Vision, Speak Common, Dwarf, Resilience (Second Wind =Minor Action), +5 Save vs. Poison, Stability (forcibly move 1 less square, Save vs. Prone), +2 Dungeoneering & Endurance
Class Features: Channel Divinity, Healer’s Lore, Healing Word, Ritual Casting
Feats: Dwarven Weapon Training
Skills: Religion (+8), Arcana (+6), Heal (+8), Insight (+8), Dungeoneering (+5), Endurance (+5)
Attacks:
Greataxe +6 hit, 1d12+6 dmg, CRIT: 18+1d12 dmg
Handaxe +6 hit, 1d6+6 dmg, CRIT: 12 dmg, Range 5/10
Javelin +6 hit, 1d6+4 dmg, CRIT 10 dmg, Range 10/20
At-Will Powers:
Righteous Brand: Str. Vs. AC, 1d12+6, Ally within 5 gets +4 hit same foe for 1 turn.
Priest’s Shield: Str vs. AC, 1d12+6, +1AC for self & 1 adj. ally 1 turn.
Encounter powers:
Healing Word: (2/Encounter) Minor. Close Burst 5. Target uses Surge+1d6+3.
Healing Strike: Str vs. AC. 2d12+8 radiant, marked, Target within 5 spends healing surge +3
Channel Divinity (1/Encounter):
Turn Undead: Wis vs. Will. 1d10+3 radiant, push 2 (miss half dmg, no push)
Divine Fortune: Free. +1 next Save or Attack roll.
Daily Powers:
Avenging Flame: Str vs. AC. 2d12+8 dmg + ongoing 5 fire (save ends, can’t save if it attacks),
Miss: Half Damage, no fire
Equipment: Ritual Book, Great Axe, Chainmail, Handaxe, Javelin, Adventurer’s Kit, Heavy Shield (not usually worn)
Rituals: Gentle Repose, Comprehend Languages
HP: 29 (14) Surge: 7hp OOOOOOOOOO Armor Class: 16 (18)
Strength 18 (+4) Intelligence 12 (+1) Wisdom 16 (+3)
Constitution 17 (+3) Dexterity 10 (+0) Charisma 8 (-1)
Fortitude 14 Reflex 11 (13) Will 15
Racial Abilities: Speed 5 (even encumbered), Lowlight Vision, Speak Common, Dwarf, Resilience (Second Wind =Minor Action), +5 Save vs. Poison, Stability (forcibly move 1 less square, Save vs. Prone), +2 Dungeoneering & Endurance
Class Features: Channel Divinity, Healer’s Lore, Healing Word, Ritual Casting
Feats: Dwarven Weapon Training
Skills: Religion (+8), Arcana (+6), Heal (+8), Insight (+8), Dungeoneering (+5), Endurance (+5)
Attacks:
Greataxe +6 hit, 1d12+6 dmg, CRIT: 18+1d12 dmg
Handaxe +6 hit, 1d6+6 dmg, CRIT: 12 dmg, Range 5/10
Javelin +6 hit, 1d6+4 dmg, CRIT 10 dmg, Range 10/20
At-Will Powers:
Righteous Brand: Str. Vs. AC, 1d12+6, Ally within 5 gets +4 hit same foe for 1 turn.
Priest’s Shield: Str vs. AC, 1d12+6, +1AC for self & 1 adj. ally 1 turn.
Encounter powers:
Healing Word: (2/Encounter) Minor. Close Burst 5. Target uses Surge+1d6+3.
Healing Strike: Str vs. AC. 2d12+8 radiant, marked, Target within 5 spends healing surge +3
Channel Divinity (1/Encounter):
Turn Undead: Wis vs. Will. 1d10+3 radiant, push 2 (miss half dmg, no push)
Divine Fortune: Free. +1 next Save or Attack roll.
Daily Powers:
Avenging Flame: Str vs. AC. 2d12+8 dmg + ongoing 5 fire (save ends, can’t save if it attacks),
Miss: Half Damage, no fire
Equipment: Ritual Book, Great Axe, Chainmail, Handaxe, Javelin, Adventurer’s Kit, Heavy Shield (not usually worn)
Rituals: Gentle Repose, Comprehend Languages