DrunkonDuty
he/him
I am now imagining a fast and furious esque silent film with the piano music and narration screens.
(Realize it's a typo, but that's what I'm imagining now.. ).
Dude, you just described the Keystone Cops.
I am now imagining a fast and furious esque silent film with the piano music and narration screens.
(Realize it's a typo, but that's what I'm imagining now.. ).
Same thing happens with alignment. Folks start pointing to all kinds of media it wasn't designed for and say it doesn't work. There is a lot of problem with exactly what D&D's identity is supposed to be. Since D&D is the Sun in the RPG solar system, it has the burden of folks wanting it to do everything. It's just not possible.Ok, sure, but it was when he was an infant. He leveled up in the cradle.
Fundamentally you are trying to shoehorn D&D mechanics into a story that wasn't built with them as if D&D was actually a generic system for describing anything and everything. Some stories aren't stories that can be told with player character mechanics. Not every story fits D&D.
It's actually easy.The power level some people want from the hypothetical mythical warrior (and how would you differentiate them from other classes/subclasses?) is not something that I think fits D&D's style of play. How do you balance out someone that has godlike abilities?
But that would require D&D fans to recognize and admit the viability of different types of warrior...
Ok, sure, but it was when he was an infant. He leveled up in the cradle.
Fundamentally you are trying to shoehorn D&D mechanics into a story that wasn't built with them as if D&D was actually a generic system for describing anything and everything. Some stories aren't stories that can be told with player character mechanics. Not every story fits D&D.
How about "martials scale up is open ended via empowered bloodlines" and probably faster."martials scale up via magic items" and "martials scale up via class features" and "martials scale up via Class Favoritism".
Or how a cleric channels divine power but has to get in tune with it.Kinda like how Sorcerers inherently have magical potential, but have to hone their powers through training.
I suppose not easily. A totemic/daemonic theme (reflavored demonic one) which granted the equivalent of his Warp Spasm : Daemonic Feat, and could be swapped out when he broke his vow (you can see one tool I think the oath bound hero should be built with instead of a class) was a good component in my 4e Cu Chulainn build. As was the mobility and multi-attack capability of the monk class (though barbarian was tempting.) But I did make some replacements for D&Ds assumed magic inventory I called techniques (like a broader more flexible Grand Master Training). GMTs are basically the basis of Cu's early adventuring story. He went to find the teachers, ie he leveled up.Cu Chulainn is another hero of mythology that can't easily be done in D&D raw.
Then I suggest you provide feedback for the 2024 edition. I think fighters will be tweaked like all other classes, I doubt they will be completely revised.It's not really.
It's more a thread about where does a fighter's strength come from (skill, items, origin) and how powerful those powers should be.
Again,it doesn't require a major revision.Then I suggest you provide feedback for the 2024 edition. I think fighters will be tweaked like all other classes, I doubt they will be completely revised.
A baby isn't a level 1 fighter.
Heracles wasn't born able to fight. .